AceWay's Recent Forum Activity

  • Top-Down Level Generator — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/top-down-level-generator-2497

    <h3>Top-Down Level Generator</h3><div class="deshr"></div>

    • Generate random levels with randomly spawned enemies.
    • Make small, claustrophobic rooms, levels with a lot of long corridors or area with a lot of free space, totally up to you!
    • Easily customize things like level's size, length of corridors, size of spawning tiles
    • Everything is commented in all deatils, and in case you get an issue feel free to e-mail us!

    <p> </p><p>You made a game using this thing? E-mail us too! We will be happy to see what you've made. :D</p><p>To say thanks we also decided to give a free bonus (it's not included in the price, it's a gift) to everyone who buys the generator. It's reference sprites pack that is also inspired by Nuclear Throne and made by us! It includes stuff like playable characters, enemies, walls and a lot of weapons. </p><p>Contact: finalgatestudios@gmail.com</p>

    Use this topic to leave comments, ask questions and talk about Top-Down Level Generator

  • Davemon Yeah that "pay what you want" option would be really nice! I have some things coming and I was thinking of doing that but unfortunately it's not possible at this moment. Hopefully it will be added in near future.

  • gillenew Hell yeah, like SNN135 said, I'd add one more color to the ship and it should be perfect in my opinion.

  • Tinimations I really like that, so pleasing for my eyezz

  • I like the style! If that's not a secret, what is the game going to be about?

    LaDestitute Good to see you progressing with that kit, keep it up.

    gillenew Looks nice, I really like your art man, it's always on point.

    I'm currently finishing up my dynamic level generator (.gif below), I decided to add a couple more things, so what's new?

    Enemies spawning (in that case I chose the count of enemies to spawn to be something between 4 and 8) in a random position, the system makes sure they are far enough from the player's position, I made it to be at least 3 tiles away in width and height but it is adjustable.

    And now the thing that I wasn't planning in the beginning but I thought it could be a really interesting and viable addition to the generator itself - the walls are automatically tiled now, they have their own endings which are spawned as separate objects, in the end the shadows are attached where they should be attached. Both of these things make the generator even closer to the Nuclear Throne's level generating fashion which I was aiming for so I'm pretty happy with the final results!

    Also, like in Nuclear Throne, the level is done generating when the certain amount of floor is reached, I chose it to be 300 but you can put there any number you wish.

    The whole thing will be available in the Scirra Store soon so if you wish to use it and make your own game out of it the possibility will be there.

  • Olive nice, pretty creative! Are you going to develop it further or something?

  • Oh okay, and thank you LaDestitute I really appreciate it, especially that it was really tricky and took me some time to figure everything out.

    Nice evillair looking quite interesting so far.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nice! I'm looking forward to see what comes out of it.

  • LaDestitute pretty neat! Are you using the hearts as a tiled background?

  • zzulian Thank you! And yes sir! Ground, walls and the shadows are all tilemap objects.

  • Working on my dynamic level generator with customizable values that will let the user make many kinds of levels, really similar to the Nuclear Throne levels' fashion and easy to fit your needs! Everything is made off tilemaps, after the level is generated there is some cleaning done so there aren't too many lone walls that make the mess (that's easily customizable as well), also the walls spawn shadows and the proper z-order is applied so the player appears behind/in front of the wall when he's supposed to. The generating part is 100% ready, I want to add enemies and a few others things before I release it though.

  • Right, there are no limitations man, go crazy and do whatever you wish, then afterwards make sure to let us know how it is going, the community is always open to see new stuff being made.

AceWay's avatar

AceWay

Member since 16 Oct, 2014

None one is following AceWay yet!

Connect with AceWay

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies