AceWay's Recent Forum Activity

  • About:

    A team that consists of 2 people (including me) is working on a 2d roguelike platformer game being made in Construct 2.

    We are going to post weekly updates here, if you're interested feel free to ask anything.

    Media:

    2015-06-14

    2015-06-20

    2015-07-18 (the most recent)

  • .gif off a rogue-like game I'm currently working on

  • I like the idea of that smooth animating, turn arounds should be imo a lil faster tho. I also like the idea of head popping off, I don't see anything what's unclear in there.

    One bug I ran to twice. The character's stucking on this, and only this door and I can't do anything except restarting the game:

  • Some more screenshots off the rogue-like game I'm working on.

    -Added new enemy, Catbat

    -As ususal, tweaked some stuff

    -Added some variety to background

  • I'm not sure if that will help me, maybe I'm too newbie in this kind of stuff, but I will try to explain again. My rooms aren't based off grid tiles and they are all premade by me, all on separate layouts. Some of them have left/right entrances, some of them have up/down entrances, and some of them have left, right and up etc. just like Rogue Legacy for example. And my problem is, I don't know how to connect all those rooms based on the entrances, so there are no entrances going to nowhere and everything connects in a smart way. So I want to have rooms created by me be generated in random sequence with every run.

  • I'm currently working on a platformer rogue-like game but the thing I'm struggling with is generating the rooms in random sequence. All my rooms are premade but I want then to be generated in random sequence and connect properly.

    The rooms can be made of left/right entrance but sometimes also up/down or both up & down. They shouldn't repeat also. The thing is, how do I make them all connect properly and prevent the existence of entrances leading to nowhere? Some examples would be really appreciated.

  • Still working on finishing the Tripped Out alpha, my team's upcoming rogue-like-ish game.

    Added:

    -New basic attack, now you can throw your head in enemies direction.. or wherever you want.

    -Chest of Fate, gives one health & mana point [(WIP) + grants ability unique for the current run.]

    -Added 3 new levels.

    -Barrels now drop coin ocassionally.

    & fixed some bugs.

    Ignore the bad .gif quality.

  • alvarop Thanks, always good to know that someone is interested!

    Adding more features, tweaking stuff, polishing details and making some playable levels to my team's upcoming rogue-like-ish game called Tripped Out. Still in pre-alpha.

  • Still working on mechanics in my upcoming rogue-like-ish type game.

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  • Working on fighting system in the upcoming project

  • Looks really neat, I'm looking forward to seeing what comes out of it!

  • Screenshot of the first game that is going to be finished by me. Currently it is in pre-alpha stage. It's going to be fast-paced platformer with some RPG elements and trippy atmosphere.

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AceWay

Member since 16 Oct, 2014

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