Chadori's Recent Forum Activity

  • yojona

    c2runtime, I hope update to c3runtime soon!

    Looking forward to it. Thanks a lot.

  • Photon plugins updated. Both photon and photon chat support C3 runtime. Not every case is tested. So please do not hesitate to report errors. I will fix asap.

    Download from photonengine.com/sdks

    Thanks a lot!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • anyone can download it here

    This too.

  • > I have ported the Photon Plugin into the C3 Runtime. Feel free to use it.

    Thanks

    The addon failed to start until I replaced all 'C3.Behaviors.Photon's with 'C3.Plugins.Photon'. Not sure why it worked for you.

    Sorry about that, I didn't have time to double check what I uploaded at that time. Probably unnecessary now since you are back but I just updated, just in case.

    C2 and C3 runtimes are still different. E.g. I can't run my unit tests directly in editor because they rely on AJAX 'Request URL' method which requests project files fine in c2 runtime but throws CORS error in c3.

    I'm not sure what you mean.

    Do you mean this github.com/Scirra/Construct-bugs/issues/1890 ? Accessing scripts from the project file directly? Yeah, it doesn't work.

    You can use the JS Plugin created by Valerypopoff. You can just include the script so you can directly test on the editor.

    JS Plugin: https://www.construct.net/make-games/addons/1/javascript

  • It's nice to see you back ThePhotons! Looking forward to your updates.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Thanks. Good to know that's the decent way.

  • Ashley

    Do you want one property that other plugins can read

    This is exactly it. I wanted to know the C2Runtime way to handle this too, just for backwards compatibility.

  • What exactly are you trying to do? Do you want one property that other plugins can read, or every plugin to have a property that is synchronised with other plugins? Why do you need this and what is it for?

    I am using a backend service with an API that lets you use a key for that client application. Instead of inserting each plugin with that key, I wanted to let the Main API Single Object Plugin to hold the key for the other dependent plugins.

  • I wanted to share a Property from one main plugin to be used by other dependent plugins.

    Ashley, your advice would be greatly appreciated.

  • What's the decent way to share a property of a single object plugin to all other single object plugins?

    So, I don't have to include the same property to each plugin.

    Thanks a lot in advance for the time.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

Twitter
Chadori has 50 followers

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

24/44
How to earn trophies