Chadori's Forum Posts

  • Yeah, a new version of the Construct Master Collection will be released soon with Photon plugins with SDK v2 support.

    Regarding Exit Games, it's unfortunate that they no longer support Construct 3, but I understand. In general, small companies try to make it easier for big companies to adopt their services in order to gain traction. Construct 3, on the other hand, is doing the opposite with SDK v2.

  • These Pro UI plugins should be ported to Addon SDK v2 and made available in upcoming releases of the Construct Master Collection (linked here: https://www.construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046).

    We've used these plugins in three of our main projects, so it's important to ensure their continued availability.

    I believe the Construct Master Collection could also serve as a safeguard for abandoned plugins in the future, at least for open-source ones, ensuring their continued availability.

    The fact that the Construct Master Collection has existed since 2018 and is still maintaining the included plugins gives us some confidence in undertaking such a project. It offers hope to those using the Construct 3 engine for professional development.

  • Release 51 - Major Update

    Hi everyone, there is a new major update for the Construct Master Collection, please click here to read the release note and download the update.

    This should hopefully be the last release before all the plugins being released in Addon SDKv2.

    Thank you.

  • Hi Ashley, how about the Construct 3 Build Service for the LTS releases?

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  • Hi, old versions seem to be supported indefinitely. This has always been the case, even with Construct 2. For Construct 3, you simply need to use the link (https://editor.construct.net/rXXX/) as mentioned in the first reply.

    A more established alternative, however, is using LTS (Long Term Solution?) releases.

    construct.net/en/make-games/releases/lts

  • You are one of the best candidates to use LTS releases.

    I believe the build service will update independently, but in parallel with the main releases. Hence, updates will also benefit the LTS releases.

    I see some of my plugins there, though. On my part, I have already updated all plugins to SDK v2. I'm just finishing up testing with the alpha testers, and it should be good to go soon. I had to hold out after finding out the migration wasn't always a direct port.

    For the rest of your plugins, I guess that's what the LTS releases are for. I have plugins that the authors have already abandoned, and I'm thinking about porting them myself.

  • For those interested in the beta-release, we are so close in finishing but we need another (1) tester, kindly email: support@constructcollection.com.Thank you very much!

  • Recent inquiry about Addon SDK v2 compliance.

    Hello! Yes, the entire collection is already Addon SDK v2 compliant. However, for everyone's convenience, it's held in alpha-release until we're sure everything works as it did with Addon SDK v1.

    Unfortunately, the Construct Team already issued the warning to encourage all developers to use plugins with Addon SDK v2 and to file bug reports if any issues arise.

    However, since our plugins are premium and paid, it is in our best interest to isolate such testing only with testers and file bug reports ourselves.

    I hope that sheds some light on the subject.

    We know that Addon SDK v1 will still be supported for at least another year. Despite this, we will already be releasing Addon SDK v2 plugins next month or so.

    I hope that helps.

  • Hi, posting to make sure this thread doesn't get archived. And, lucid, the Addon SDK v2 is now out. You probably have some API you would need to mention to the Construct Team to get it supported since I believe the API is limited and only provided upon request.

    Thank you.

  • That's interesting then, I'm curious what that feature is now. If you would have us, you could try our custom plugin development services here: constructcollection.com/order

  • It's been a while since I've posted in other threads that I'm being moderated. 😂

  • Hi TsusnyKhan, I don't think you need a new plugin for that, if I've understood your concern.

    For example, you can use the Mobile Orientation plugin in the Construct Master Collection.

    Here are the steps:

    1. Add the Mobile Orientation plugin in your Construct 3 project.
    2. Add the event trigger condition On change.
    3. Add the condition Compare orientation in the same event.
    4. Compare whether portrait or landscape, or even other side-orientations.
    5. Apply the action to set parallax.

    I hope that helps.

    If ever you consider our plugin collection. The Construct Master Collection has a one-time fee. However, all future upgrades and updates are free, forever. Your payment helps in the maintenance and expansion for the creation of more plugins. 🙂

  • Chadori is still on it i see 🤣 great job, been using your plugins for years now..

    Thank you! It's been a long-standing promise since before its inception that the Construct Master Collection will continue to develop and thrive for as long as Construct 3 exists, and even beyond. 🙂

  • Hi everyone, last alpha-tester slot has been occupied. Thank you.

  • For those interested in the alpha-release, we need another 2 testers, kindly email: support@constructcollection.com.Thank you very much!