Chadori's Recent Forum Activity

  • Well the first rule is that you should think about that long before release, but anyway you might find this useful 25 Creative Ways to Promote Your App for Free

    Thanks, I'll try this now.

  • >

    > > Help?

    > >

    >

    > No. Sorry but it doesn't work with IntelXDK but you can use this Phonegap IAP by Cranberry. It works but cranberrygame doesn't provide .capx if you buy in Scirra Store :/

    >

    Can you use phonegap with XDK?

    Yes I believe so. But If you are talking about Plugins like Phonegap IAP then I am sure of it.

  • Hi! I got a problem, I want to save the global variable highscore even exiting the app and I When I enter the game again show me the highscore I did before. I'm using localstorage to save the highscore. I using too Cocoon.io for the apk.

    Thank you!

    Use this event:

    This event is taking place in a single layout (example)

    Add 1 Global Variable named "HighScore"

    Note: In the event On item missing (We will create a LocalStorage key named "Highscore")

    On start of layout..

    ---->Local Storage Check for item ("Highscore")

    On Item found ("Highscore")

    • ---->Set value Highscore to (LocalStorage.Itemvalue)

    On Item missing ("Highscore")

    ------>Set LocalStorage Item ("Highscore") to 0

    On end of layout

    ------>Set LocalStorage item ("Highscore") to Highscore

  • I made a "play sound event", always when the player press the "up arrow".

    This is a bad idea to do. You should not use touch controllers as much as possible as a base of things not relating to the player's actions.

    Because in some cases especially in mobile games or high cpu or graphic use games in pc, controllers tends to get glitchy or buggy sometimes. Just to be safe.

    This is based on my experience and experimentations XD.

  • Nefaru

    Many complicated ways but 1 very simple way:

    Player "On Jump" then

    AudioPlay(Sound)

    There you have it. It will only sound when you jump 1st and 2nd(while in the air also known as DoubleJump)

  • Help?

    No. Sorry but it doesn't work with IntelXDK but you can use this Phonegap IAP by Cranberry. It works but cranberrygame doesn't provide .capx if you buy in Scirra Store :/

  • Anyone know how to market Google Play Apps? My apps seems to not have any downloads. Thanks in advance XD

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  • My first on Google Play, "ATV Challenge".

    It's physics based so needs a modern(ish) tablet ( I tested it on the 2013 Nexus 7 and get full 30fps, the Nexus 2012 struggles a little more - 20-30fps).

    It's free

    Constructive criticism welcome!

    https://play.google.com/store/apps/details?id=com.dysthesia.ATV

    Nice Game XD

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  • Hey all.

    I want to make for my game a cool intro so a little introduction to the game . However, I have no idea how to begin . Can anyone explain with what effects or plugins I can do this?

    I would use Text Dialogs etc...

    Thanks!

    Things you need to do:

    1) In the Project Properties --> Project Settings --> Set "Use Loader Layout" to "Yes"

    2) Make a layout that you will make as an opening and add designs(If you like Texts then you can put it in that layout but be more creative and add backgrounds).

    3)Name that Layout for example("Opening")

    4)Add Event Sheet for Opening and name the event sheet as "OpeningCode"

    5)In the "OpeningCode" eventsheet write this event:

    (Example event so that your layout will move on to the next layout after opening)

    Condition: On start of layout :

    -----> Wait 5 seconds

    ------> Go To Layout (MainMenu) - or anything that is already the part of the UI (User Interface)

    6)You can also use Plugins for transitions and most native games always need transitions: created a plugin for this named Layout Transitions

    Below is the link:

    7)Go back to the Project Properties --> Project Settings --> Set First Layout to "Opening"

    There you have it, you can make great openings if you spend good time on experimenting.

  • Yeah! I'm actually really surprised by how smooth it is in the example games both 3D and 2D compared to some of my other experiences with Construct 2 + NodeWebkit, and that it even runs pretty nicely (meaning the editor has some bugs but the runtime is good and highly playable) on my Xbox One!

    Also love that the editor is made in HTML5 as well, so no installation for collaborators is needed. Code editing is live like a Google Docs file and map editing changes are instantly shown on others' computers as well. Pretty neat and again, amazingly it's open source/free software

    Definitely some features there I'd love to see in Construct 3, especially the live collaboration support and maybe even switching to Electron instead of NodeWebkit.

    Now that you mention it. That's a great idea for Construct 2, I hope that feature will be added. Html 5 is becoming more amazing the longer it gets.

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Chadori

Member since 10 Oct, 2014

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