Chadori's Recent Forum Activity

  • There's no doubt that Edge gives a better performance compared to chrome since Edge is like Chrome without it's features. I suggest using Node.js browser for a while until it is resolved.

    But honestly, I get 60 fps on my ultrabook (with latest chrome update) without any problem even when the memory usage is 50 mb + and my specs isn't as powerful as yours(Intel HD 5300, 4gb ram, Intel Core M). Same with my phone, 49 ~ 60 fps (specs dependent).

  • DankP3 - Did this happen when you updated or before you updated?

  • ugurkkkkkk - Don't use physics for animations or anything that doesn't need an accurate calculation since it can significantly affect performance.

    I recommend you this:

    https://brashmonkey.com/

    Construct 2 plugin for this:

    https://www.scirra.com/blog/119/spriter ... onstruct-2

    Advantages:

    *Reduces Memory Usage

    *Reduces CPU Usage

    *Easy to animate by using Spriter Pro (Paid) or Spriter Free (Free Version)

    *Avoids Frame by Frame animation.

  • justifun - Did you update your chrome mobile? Because it is still working fine 49 - 60 fps depending on the phone specs on a previous version. & 60 fps on Ultrabook.

  • DankP3 - Did that also happen when you updated to the latest version of chrome?

  • theelderlord - I am not a mod but I think I am able to tell you that your question is more suitable here :

    Post there and you'll get your reply sooner than here since this is a bug category of the forum, few volunteers explore here.

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  • lucid - Thanks for the fix.

    Edit: The Spriter Animation still doesn't change opacity.

  • lucid - I fully upgraded my C2 Game with the new Spriter Plugin the performance was outstanding but I noticed that there was something different with my animation than before, it seemed so static & that there are sprites behind my animations. After many times of looking back to my "before spriter upgrade backups" I noticed that the new plugin doesn't change opacity of the animations.

    To replicate the issue: Import the Spriter Pro - free animation called ("Impacts") and play the dust animation because this animation has a fadeout effect and import to C2.

    -- Another thing, it's kind of hard to determine which is which if you have a lot of scml objects . Can I suggest an edit-time image or atleast a nametag?

    It wasn't hard before since there were image containers but now I got confused especially that my game has many layout and different kinds of spriter objects contain each layout.

  • lucid - I'll just wait for the option "purge unused images feature", in the meantime i just manually deleted the unused images. I know you are very busy in improving the plugin and me sending a project will only delay your work on the update. Thanks anyways.

  • lucid - Yes lucid I cleared the character map but I am not sure how to automatically remove pivot points? I think that's the one causing it. Sorry for the noob question.

  • Jeff Skyrunner - Sorry for not replying early. Firstly, I fixed the local variables you had since they are not checked with "static" which will make it persist when you set it. Secondly, since your scroll + lerp is on a function so it will not work that's why I made a variable named "IsZooming" to make it zoom in every delta time. Remember lerps don't work with functions or triggers. Thirdly, I changed your UI from scale rate of 0 to 100 since I don't see any point of setting it to 0 for it is never set to change but I did change it's parallax from (100,100) to (0,0) since it is a UI and UI's work that way. BTW, I think you should resize your window size into something smaller and avoid box window sizes for wider range of compatibility with devices.

    Also, remember to remove third party plugins/behaviors when you post in the forum but if it is necessary then please direct a link to it.

    Fixed .Capx : https://1drv.ms/u/s!AjcW2ueud6qpoScBcR5abOTAWDl6

  • Jeff Skyrunner - Link is broken.

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Chadori

Member since 10 Oct, 2014

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