Chadori's Recent Forum Activity

  • ErekT - I see your point. +1

    But there is a way though, you can just set your sprite's width to negative. For example Width: -150 , Height: 100

  • - Thank You for reporting this.

    This is a bit dangerous bug if somehow you want to delete all actions & conditions concerning a variable by deleting the variable but decided to copy the variable before deleting the variable. And when you decide to paste the variable, this will make your entire project a mess. Good thing I didn't encounter this.

    BTW (I like to share my experience with your .capx)... The bug also happen in these conditions.

    1) With / Without the "Or Block".

    2) Even just by copying the (to be deleted) variable and re-pasting the variable also produce a bug.

    3)It also happens to any kind of variable names.

    4)It also happens when dragging to duplicate variables.

    5)It also happens even if the variable was deleted a long time ago.

    6)The actions are also affected like the conditions.

  • I suggest you read the system requirements: https://www.scirra.com/manual/6/system-requirements

  • Pandadoor - Thank you for trying. If the theory is correct, I think it would be a good thing since a fix can be made but the problem is that I can't prove it & you tried and it doesn't reproduce.

    I think this is more like a glitch rather than a bug on heavy / loaded projects maybe caused by an instant refresh after dragging objects.

  • Do you guys experience a sudden change of the Active Layer when dragging objects from the Projects Bar?

    I was going to report this as a bug report but I can't prove this bug but this always happen to me. I can only give a clue, a description and a possibility.

    Not exaggerating but this literally happened to me a thousand times already but I just ignore it. I always keep changing the active layer on my properties bar because whenever I drag & drop from the Projects Bar to the Layout Editor, the active layer sometimes (maybe 1 out of 15 to 125) changes. It is actually quite annoying the more it happens.

    I got a suspicion (I'm not really sure) but I think that when I drag an object from the projects bar, the active layer changes because the layer bar is also docked

    there but only hidden. So when I drag, a layer on the layers bar behind the projects bar is selected.

    But I currently can't prove it on a .capx since I don't know the cause

    and I can't somehow reproduce it without making a big dummy project. And that might be a waste of time if it doesn't reproduce it successfully.

    So that's why, I here now ask if you guys have experienced this? And have you found the cause?

    Ashley , I can't provide any evidence or .capx but can you take a look at this. You might be able to figure it out.

  • glerikud - You are welcome.

  • Well we discussed it a little while ago in this topic : viewtopic.php?f=146&t=180450

    turns out while C2 current formula (which will change and will solve the issue) isn't as accurate (it gives a slitghly higher and longer jump), you can use this viewtopic.php?f=146&t=128434&p=905081#p905081 to find a good ballpark value (later it will be almost perfect)

    I saw that topic. I thought it was referring to the Platform Behavior's Frame-rate Independence. I didn't know it was more than that.

    It's okay it doesn't matter to me even if the accuracy is off by +-25.

    > JumpStrength = T*Gravity
    JumpStrength = sqrt(2*H*Gravity)
    JumpStregth = 2*H/T
    
    Gravity = JumpStrength/T
    Gravity = (JumpStrength^2)/(2*H)
    Gravity = 2*H/(T^2)
    
    T = JumpStrength/Gravity
    T = 2*H/JumpStrength
    T = sqrt(2*H/Gravity)
    
    H = (JumpStrength^2)/(2*Gravity)
    H = JumpStregth*T/2
    H = Gravity*(T^2)/2
    [/code:2w7ew3ir]
    
    

    Wow these formulas were the ones I was looking for. Thank you very much! You were a big help.

  • SnowBeat

    The universal (based on commonly used) HD Resolution has an aspect ratio of 16:9 . With that resolution, many devices will fit on your game.

    I'm not sure what aspect ratio that game you linked here but I know it has an HD resolution. And the nearest aspect ratio I can think of for that video... is 16:9.

    As I said, that is a common aspect ratio for a landscape game/movie.

    Now for the resolution size. The HD resolution size for a 16:9 aspect ratio is (1280 x 720).

    So I hope you found what you need there.

  • razinar - I made a tutorial about this: https://www.scirra.com/tutorials/5342/c ... sition-fix

    I reported this to the Intel Team & they suggested this fix.

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  • Hello, Does anyone know how to get the predicted Y-Axis gain from the Platform Behavior Jump?

    I'll make it a math problem to make it tidy.

    Given (On Jump):

    InitalY = 0

    FinalY = ?

    MaxSpeed = 660

    Acceleration = 1500

    Deceleration = 1500

    Jump Strength = 650

    Gravity = 1500

    Max Fall Speed = 1000

    Jump Sustain = 0

    I'm trying to find the Final Y-Axis. So guys can you give me the formula for this?

    Another thing, do both gravity and deceleration affect jump? or only gravity?

    Thanks.

    I'll just insert some great people here for faster result:

    glerikud

    R0J0hound

    zenox98

    Kyatric

    SoldjahBoy

    saiyadjin

    newt

    rexrainbow

  • lucid - And about the Skins(Experimental) does that feature affect largely on performance? I am making a game for mobile & I want to make sure that it doesn't use up a lot of memory & cpu like the physics plugin. Thanks.

  • ........ So i'll just close this now .........

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Chadori

Member since 10 Oct, 2014

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