Chadori's Recent Forum Activity

  • Well honestly, I think it actually depends on your IQ. If you are as genius & persistent like Ashley or Bill Gates then I guess you don't have a problem.

    But for us average minds, I think having a degree will be the safest bet.

    And btw.... I'm going to reveal that universities don't really teach programming very well compared to self-learning.

  • [Feature Request] Able to duplicate locked & active layers when duplicating layouts.

    Why need this:

    Duplicate Locked Layers

    Because many games made in Construct 2 are level-based. And in a level-based game, there are parts (layers) that are similar. For example, backgrounds or GUI s,

    these are things that in some cases don't need modifying and are locked when finished.

    Duplicate Active Layers

    As I said, this is great for level-based games. For example, in your game you have finished making the GUI, backgrounds and other common parts that is also going to be used in your other levels, the only thing left is to duplicate and reuse the layout to put objects. And in putting objects, 1 layer is only needed and it is named Object Layer(The object layer is in the middle of the other layers) and it would be a waste of time to repeatedly assign an active layer & lock each layers after every duplication.

    It is not only beneficial for Level-Based Games.

    It speaks for itself, the word duplicate says it all. I can't see any reason not to also duplicate the active & locked layers in duplicating layouts since no game developer needs to have their game's locked layouts reset again & active layers being at random(Not sure if it's random though).

    Thanks.

  • Aquanex2 Separate the Camera(Scroll To) from the Player. Then don't make the camera dependent on the players position when vibrating. Do you need a tutorial or can you make it yourself?

  • ultimateassassin - Construct 2 is the easiest way & (in theory) inefficient for professionals in some ways since it is generalized (Because there are ways you can optimize your game but cannot be implemented in a 'magic engine') . But the engine is very efficient in time & easy to master.

    My point is that, if you are going to work in an industry, you'll likely not use an engine like Construct 2 but something more vast & custom for a particular company.

    If you want to know & learn the most commonly used engine that resembles a custom company game engine. That would be Unity3D.

    In using Unity 3D you need to learn how to program using languages like Javascript, Boo or C#.

    Mastering C2 will not get you employed in a gaming company, you need a degree like newt said & a programming background.

    Update:

    Ohh, yeah... Learning the Unity Engine can get you employed in some small / big gaming companies. Best of luck.

  • newt - Thanks.

  • newt - Sorry, I don't know if I explained my question well or I did not get your answer.

    My point here is that. Regarding the tileset, it has no problem, no uncropped parts since it is measured well.

    My question is about the unoccupied space of the tilemap object.... My Layout size is for example 5000x5000 and the tilemap also sized the same with the layout. But only 10% of the tilemap is drawn on the layout, 90% is empty space.

    But I did not use the C2 Tilemap bar to draw the map, I used the Tiled.exe & I don't know if the blank space on the tilemap object is drawn like a transparent image, making it consume performance. I pointed it out in case tiled and C2 has a difference.

    So my question is does the blank space part of the tilemap consume performance.

    Considering the drawn part of the tilemap is at the bottom?

    Thanks.

  • I have a tilemap imported from tiled which has an occupied space of 10% and the rest are blank (blank space is just for visual measurement)... In ways a tilemap would work, does a blank space still affect performance. Aside from Ashley's explanation, I still don't really know how tilemaps work.

    Thanks.

  • If I'm understanding you correctly, it's not used for that purpose.

    Ohh, I think I get it now.

    If I fully understood, this issue is fixed with today's release. Let me know if I missed anything.

    It works fine now.

    The skins feature is not currently supported on any game engines (as far as we know). We're currently working on a more complete skin mode for Spriter 2, which will be a free upgrade to all current Spriter Pro owners. No ETA on that yet.

    Ok, I think you did the best you could. I'll just wait for Spriter 2 for that.

    New plugin release!

    8/31/2016

    • Direct drawing mode can now use bounding box data created in Spriter.
    • Added animationLength and speedRatio expressions
    • Fixed a bug where mirror and flip actions wouldn't apply while animations were paused

    Thanks for the update . I tried it and it fixed it.

  • I got a suspicion (I'm not really sure) but I think that when I drag an object from the projects bar, the active layer changes because the layer bar is also docked

    there but only hidden. So when I drag, a layer on the layers bar behind the projects bar is selected.

    Update: I just found out that my suspicion is correct. In some cases when dragging objects from the projects bar when the layer bar is also docked behind it. There are some cases that (even when a layer is locked) the layer can be selected, therefore changing the active layer.

    I found it out because I was observing the properties bar while dragging. Though, it is only by chance. It is probably a glitch.

    Update: It also happens when Ctrl + V ... So I believe I am mistaken before. It seems that it really just change active layers randomly after the properties bar refreshes

    after pasting object or dropping object from the project bar.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ErekT - It won't get flipped back if no events makes it to do so. Look at your events and see if you set it to mirror or....

  • BoyHK - I remember someone asked this question before, but I can't remember who.

    As far as I recall, someone answered that C2 & most probably C3 may not support Windows XP in some cases. But it can be installed, it just won't work as stable as Windows 7 up.

  • This is good news!!!

    I don't know what the 4 people were thinking when they disagreed with this opportunity.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

Twitter
Chadori has 50 followers

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

24/44
How to earn trophies