So i realised i can calculate the position of the sound somehow. because, i know xy of the player, the looking angle, and xy of the sound source. So with this i should be able to calculate the same position of the sound based on the player angle... I am sure it has something to do with cos and sin but shool was long ago :D Any help on this? :D
How does the engine actually handle position changes, so what if the player moves or turns arround while the sound is playing? lets say there is a looong zombie moan, i think when the player moves it changes position while moving, but when the player turns, it should not change position, correct? That might be another porblem. I am thankfull for any suggestions, but according to the missing feedback it might just not be possible with constrcut just yet to do it correctly? After all the 3D features are quite new :(
Something like this might be correct...
Edit: Solution by newt from discord:
just reverse the direction and you should get the right sound position:
visualized result:
gyazo.com/d77774aa40b01f6b76885747d459fd53