I have a tilemap, which i also use in another layout. there i filled it. Problem now, as the tilemap is completly filled, its very laggy to draw in :( Is there a way to empty this instance of the tilemap?
gyazo.com/c25581c9bacfaedaf7acd93cb72d64f9
Thats for my question...
For the feedback:
In constrcut 2 it was no problem at all to handle this size of tilemaps. I use construct 3 for a few weeks now and there are parts of it i rly love! All the new features and the workflow is very good... However, nothing that could not have be done in c2! What i dont like about C3 is the performance of the editor... Everything is kind of unresponsive especially in bigger projects. Also it crashes quite often for me, when setting image points for example... Also yesterday my internetconnection was gone and i could not start C3... So i was not able to continue to work... I am just a bit angry, because non of this was ever an issue in C2 :( Its a lot of little things that are just not nececary with a program that not runs in the browser...
Anyways i dont want this to be a rant, but it would be nice to know how i can handle the big tilemap? how do i "delete" the tiles so it is responsive and i can draw on it again?
Di i have tio create a new tilemap?`
Kind regards
Joschi
Update: I deleted a few tiles, then selected those and deleted more and so on till the tilemap was empty, still its very laggy and i cant draw... i will ad a new tilemap for now till there is a solutuon....