dk865's Recent Forum Activity

  • Thanks for the response! I didn't think about it, but I guess that would be the problem. However, I instead made an array as well as a backed up all of my variables to the dictionary, and saved them both to local storage as JSON, and I feel like it works better this way. There was always a very short, but somewhat noticeable stutter when system saving across every game I've made, so I set it to 15 seconds, but now I can have it save every 1 second without any noticeable problems.

  • I have made a mobile version of my Planet Clicker, to run in the form of an app. I have made a system that saves the game every 15 seconds, saves the JSON as a Dictionary Value, then saves the Dictionary as JSON to Local Storage. However, after a little bit, the save takes around 10 seconds and freezes the UI (Music isn't affected), and on my iPhone 13 Mini that I sideloaded the IPA to, it even crashes. Is there a more efficient way to save the game for mobile?

    I needed to change it to 15 seconds, it was originally 2, but that was way too much for it to bear. I want it to be like a normal app that progress is typically saved instantly, or more so just stored on the device plain.

    I also need to use the `Save Game to Slot "xxx"` because my game is full of persistent objects.

  • Thanks for the response!

    I use physics to contain momentum and set the momentum to be at the angle of the portal, whenever the player passes through the portal. I also use physics during some antigravity test chambers, so I’m pretty sure that my assumption wasn’t flawed.

    I know the basics of physics, as I’ve made games with it before, but I just want a decently straightforward explanation to using it to simulate platform controls, such as jumping once while only on the ground, and moving around without much acceleration or deceleration.

  • Hello Everyone!

    I am trying to make a platformer game, using physics instead of the Platform behavior. I rely on physics because my game involves Portals, and they heavily rely on physics to make the game mechanics similar to Valve's Portal Series. Earlier in development, I use the platform behavior on top of physics, but that didn't work well. Does anyone have any ideas?

    Thank you,

    dk865

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  • Yep! Your Welcome, and thanks!

  • Looks AMAZING!!! Great Job! You should definitely add some easter eggs from Construct, like maybe the weird bug creature here, or some other stuff, to make it pitch perfect!

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  • Thanks newt for the quick response!

    Exporting with Amazon works fine for me in Construct 2, but the only problem is the speed. I sideloaded an APK I build with VoltBuilder to a my Fire Tablet with Construct 2's HTML export, and it had a horrible framerate, around 10. Then, I put my CAPX file into Construct 3 to convert to C3 stuff, changed a few settings that weren't in C2 then exported, and using VoltBuilder it was way faster upon sideload.

    My only problem: HTML5 Exports don't work with Construct 3 for the Amazon App Store (as I've said) but the Construct 2 ones do (amazon exports), but are extremely slow.

    FYI: I've used the Debugger in Construct 2, and it is so much slower, around 78% CPU average, and frame rate between 10-20 when using Fullscreen letterbox scale, then when using no full screen, the framerate is the same, but the CPU is around 2% so I believe it is having other stuff open that effects it. Also, for some reason it works fine with a high framerate when normal previewing it, and I don't understand why.

    Again, Thanks a lot!

    -dk865

  • Hello Everyone!

    I am wondering how to export to the Amazon App Store. I have tried exporting as HTML5, and it gives the host file thing, and then I removed that from the index.html file, tried again, and it was just blank.

    I can't help but notice, this is more then possible in Construct 2, and I need to find a way on Construct 3.

    Thank you for reading this!

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dk865

Member since 14 Apr, 2022

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