dk865's Forum Posts

  • Thanks for the response!

    I use physics to contain momentum and set the momentum to be at the angle of the portal, whenever the player passes through the portal. I also use physics during some antigravity test chambers, so I’m pretty sure that my assumption wasn’t flawed.

    I know the basics of physics, as I’ve made games with it before, but I just want a decently straightforward explanation to using it to simulate platform controls, such as jumping once while only on the ground, and moving around without much acceleration or deceleration.

  • Hello Everyone!

    I am trying to make a platformer game, using physics instead of the Platform behavior. I rely on physics because my game involves Portals, and they heavily rely on physics to make the game mechanics similar to Valve's Portal Series. Earlier in development, I use the platform behavior on top of physics, but that didn't work well. Does anyone have any ideas?

    Thank you,

    dk865

  • Yeah, Might as well do that. It’s only $16. Thanks!

  • Ashley Please??

  • The (Ludum Dare) game jam is coming up:

    [Live Countdown](https://ldjam.com/)

    Last year, I remember the free limits were removed for the couple days, will it be the same this year?

    Looking forward to it regardless!

    dk865

  • Yep! Your Welcome, and thanks!

  • Looks AMAZING!!! Great Job! You should definitely add some easter eggs from Construct, like maybe the weird bug creature here, or some other stuff, to make it pitch perfect!

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  • Dear granpa,

    Sorry for posting this on the forum (and posting it to the public too...), but I noticed your post here, and wondered if it was possible to make it work on Windows 11, without admin. I have DirectX installed, but it came with the computer (or our school installed it), is the version 12, and I don't know if it does work with Construct or not. When I launch the Construct Classic executable, it appears in the task manager, but no windows open.

    It doesn't work on Windows 10, where the regular Construct Classic is installed, and working, but the one you made shows an error saying it can't start

  • Thanks newt for the quick response!

    Exporting with Amazon works fine for me in Construct 2, but the only problem is the speed. I sideloaded an APK I build with VoltBuilder to a my Fire Tablet with Construct 2's HTML export, and it had a horrible framerate, around 10. Then, I put my CAPX file into Construct 3 to convert to C3 stuff, changed a few settings that weren't in C2 then exported, and using VoltBuilder it was way faster upon sideload.

    My only problem: HTML5 Exports don't work with Construct 3 for the Amazon App Store (as I've said) but the Construct 2 ones do (amazon exports), but are extremely slow.

    FYI: I've used the Debugger in Construct 2, and it is so much slower, around 78% CPU average, and frame rate between 10-20 when using Fullscreen letterbox scale, then when using no full screen, the framerate is the same, but the CPU is around 2% so I believe it is having other stuff open that effects it. Also, for some reason it works fine with a high framerate when normal previewing it, and I don't understand why.

    Again, Thanks a lot!

    -dk865

  • Hello Everyone!

    I am wondering how to export to the Amazon App Store. I have tried exporting as HTML5, and it gives the host file thing, and then I removed that from the index.html file, tried again, and it was just blank.

    I can't help but notice, this is more then possible in Construct 2, and I need to find a way on Construct 3.

    Thank you for reading this!

  • Okay. Thanks for letting me know!

    However, I might just stick to writing it in C2, then go to the C3 version that supports C2 runtime to export in Cordova (if free...) The only thing:

    I've been using Construct 3 for 2 years, (just started C2 this January) and the start page have been the same, but the version that supports C2 runtime has a different start page, so I'm not entirely sure of the age of that build.

    Also note that I don't have access to a Mac... Our school has Windows 11 ThinkPads for everyone, and I've gotten away with installing some things without admin by using a batch file, but can't install some things such as iTunes. I have a 2011 Sony Windows 10 PC that I use for sideloading, but keep it's use to a minimum due to it's slowness and age.

  • Thank you for telling me Ashley!

    With the Apple Developer Account thing, a free developer account gets you 3 apps to sideload, which expire every 7 days, (replenishing them, not gone forever) until you use a computer to renew them. With a paid account, you get unlimited sideloads, and they expire after a year.

    I want to sideload to older devices, such as an iPad Air 2 (iPad-5,3) on iPadOS 15.8, or an iPod Touch 5th Generation (iPod-5,9) iOS 9.

    If Construct 2 does not support exporting to iPadOS 15 if it's maybe too new, or if it doesn't support to iOS 9 because it might be too old, I can go through the exported IPA file (if it does export in that structure) and recompile it.

    Again, thanks Ashley!

  • Thanks for the reply!

    Sorry for the oversight, I didn't realize I posted in the Construct 3 portion of it. Also, is there any way to do it for free?

    I use Construct 2 because it has extra events, and doesn't need to connect to the internet every 7 days for free version accounts. (I mainly use Construct on Weekdays, and usually only on the bus) I also use it because it's the only one with a free MIDI plugin, plus over 50 RexRainbow addons (lol)

    As you notice, I say the word "Free" a lot. This is because I'm a student who uses Construct in my free time, and our school doesn't pay for Construct, let alone probably know of it in case you were wondering.

  • Hello!

    I am wondering if I can export my Construct 2 Project as an IPA file for sideloading to iOS with my developer account using the free version of C2. There's nothing else really to mention, that covers it all.

    Thank you!

    -dk865

  • Thank you sooo much!!! Can't believe I didn't think of this lol. You're a big help!