joelmayer's Recent Forum Activity

  • Well, from my point of view, Construct offers a lot of great tools to develop a point and click game. The three main elements for these kind of games are:

    • Inventory
    • Dialogue System
    • Navigation
    • Cutscene System

    There are many tutorials about how to build an inventory system out there. It's quite intimidating at first but even i as a somewhat noob back when i started building my game (and i'm no programmer at all) managed to get the basics working within a week of prototyping. Start simple and the nice thing about building one by yourself is, that it might make you think about nice and exciting new ways of interacting with objects in the game world. The adventure genre needs a bit of innovation now and then ;)

    I'm using the visual array editor for all my dialogue which makes it really easy to write scripts almost like a screenplay. You can also use different columns for different languages which makes localization much easier as well.

    My game is a sidescroller but i think with the pathfinding behaviour etc. it should be pretty easy to set up a basic Point and Click navigation that also has depth. The most difficult part is probably if you want to have character scaling according to its position in a room but it's basically one algorithm that you would have to figure out and i'm sure you'd find help for that here in the forums or the Discord.

    I built my own system where i can send characters around in a room and have them perform different actions once they reached their destinations. But now with the new MoveTo behaviour this would probably be even easier.

    So all in all Construct is a very nice tool to make adventure games! The advantage over more "cookie-cutter" engines like AGS or the likes is in my opinion that, since you build everything from scratch, you question the decade old mechanics of adventure games a bit and maybe give them your own spin. Plus its super easy to include more Arcade style elements into your game, if you'd wish to do so.

    As with any bigger project, just try to keep your code organized and you'll be fine. All in all, Construct enabled me to get as far as i did so i can't complain :)

    Hope this helps.

  • Thanks for the kind words, guys!

  • Hey guys! Small milestone but my horror adventure game "Purgatory" is now ready to be wishlisted on Steam and also has a brand new Teaser Trailer!

    Subscribe to Construct videos now

    If you like what you see, consider wishlisting it now on Steam:

    store.steampowered.com/app/1137480/Joel_Mayers_Purgatory

    Thanks a lot! :)

  • Technically, no, of course but from a business perspective it might make sense for developers if we wish to publish there but i think it probably doesn't make any difference since all you would need is just an executable that they upload but i guess they have a lot of features that we could make use of like the instant drop in multiplayer and stuff like this.

  • Hi there!

    While the Stadia sure is a controversial new service by Google i was wondering, if there would be any potential as a new platform for Construct games and if yes, how would they look like / what would it need? Basically any executable would run on their service but since it runs through the Chrome browser, could this also mean you could run HTML5 games directly?

    Would C3 need any adjustments for us to create Stadia games? Or for similiar services? What's Scirra's take on these new developments?

    Happy to hear your thoughts ^^

  • not supa important but how many years or so ago?

    Multiple times over the years, i rather not think about it or i'll realize how old i am :D

  • Bottom line is: game development is, by it's very nature, incredibly hard. No tool will make the game for you.

    I tried to get into several engines like GMS2, Unity, etc. and did some beginner tutorials with them. But Construct was the only one where i could really feel like "Yes, i think with this it will be possible to make my game!". I bought Jerementor's C2 course from Udemy back in the day and after that i knew pretty much everything i needed to know to get started. Within a week i had my own inventory system running. Within another week, a dialogue system. Both can get pretty complex in other engines but for me, with little coding experience beforehand, it was possible to get my own game going very fast.

    So, prepare to learn and work hard to achieve your goal but if you're looking for the "easiest" engine to use, then Construct is the way to go as far as i can tell when it comes to 2d games. That doesn't mean that it will always be "easy" though but it will be much less difficult than with any other engine.

  • Elliott Right Click in Layout View -> Timeline -> Timeline Bar

    You also have a new folder in your project window called "Timelines" Via right click you can create new Timelines there.

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  • Pretty much agree with all the suggestions tunepunk made but i'm confident a lot of those thing will be added in later iterations.

  • If you want to know more about how a timeline works, maybe it would be beneficiary to look at a few tutorials of pretty much ANY animation software like After Effects, Adobe Animate or Moho.

    The exciting thing about the timeline is, that you can do your tweening animations inside the layout editor and see an instant preview. You can add multiple timelines so my guess is you can make like different timelines for like i.e. a sprite floating into the screen and one when it floats out of the screen and then call upon them via code. What's also neat is that the keyframes seem to have indexes so i certainly hope there will be a way where we can call upon actions to happen on specific keyframes within a timeline.

    It's kind of the early Flash/Macromedia Director way of doing interactions. You should be able to animate pretty much any property such as scale, position, opacity etc. and just do it in a much more intuitive way than to code it, test it, see that it looks wrong, change the code, test again, etc.

    Currently it's really just an experimental feature and i couldn't get it to work. It still needs some usability iterations and, of course, bug fixes until it's fully functional but i think it's a great addition to make C3 even more powerful. Whether you want to use it or not is, of course, entirely up to you in the end :)

  • Aaaah i see :D Well sorry then, got it wrong haha.

  • Yes but i think the idea is that you stream games from Xbox Live to basically any device possible. Question is, what format do these streaming games need to be. I'm guessing they are in some sort of Windows format? But maybe i'm getting it all wrong, i don't know :D

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joelmayer

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