Rable's Recent Forum Activity

  • Hi,

    I have a big problem in the shop (IAP) of Healer Quest : people can pay, I receive the money, but they are not granted what they payed for. After testing for a moment, it appears that the store listing simply always fail. I don't think I'm doing anything wrong with my code.

    Here is an image of how my IAP page goes in google play :

    And here is a simplified capx file

    Thanks for any help !

  • After doing some additional research and testing the purchases in a simple .capx file, it seems that when I set the action "Request store listing", it always fails. The result is that the users can purchase the products but the condition "on purchase success" don't trigger.

    When the store listing fails, I set the action :

    set text to : "Store listing failed !" & PhonegapIAP.ErrorMessage

    The return is just "Store listing failed !" (no error message displayed)

    Here is the capx of my test file, if it could help...

    https://www.dropbox.com/s/34iciejfb0jyr ... .capx?dl=0

    Any idea what I could do to make the store listing successful?

  • After uploading the game to Google play and testing, the purchases are still not taken into account. And after rechecking, I actually already added the product IDs at the start of the level the first time. So the problem is still there...

    Here is how my code goes :

    • at the start of the level --> add product IDs

    (after the combat, 2 minutes or so later)

    • when entering the map --> add product IDs (again ! this time in separate actions, first time it is all in one action, comma separated) (This is the event I added following your message, so it doesn't work if I simply delete it)
    • wait 0.1 second
    • request store listing

    (then, on confirming purchase by touching the "confirm" object)

    (these 2 are checked every thick)

    • on touched object --> purchase product "product1"
    • on product "product1" purchase success --> change the value of a global variable (which is not done)

    In addition, on my title screen I have the following :

    • Add products IDs

    -wait 0.1 seconds

    • request store listing

    -On store listing success -->

    - Has product "product1" --> change the value of the global variable... which is not done either !

    I can confirm the payment options are working, I get paid,but people doesn't receive the content... :-/

    Any idea of what's going on? Maybe cranberrygame can help?

    This is very ennoying, as the game should release next month and my beta testers are currently blocked at the end of the free version.

  • Many thanks for the help, it now builds successfully ! As you highlighted I had to create a mobileprovision from the certificate.

    Didn't know they had to be related to each other !

  • Seems like I just forgot to add product IDs. Thanks a lot !

    Do you know if this PhonegapIAP plugin works the same way on iOS and WP8 builds using intel XDK?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for the suggestion !

    I added an event "On any purchase success --> request store listing" at the beginning of the event sheet, and will test the result tomorrow.

  • Hi,

    I have problem with the PhonegapIAP plugin from cranberrygame .

    After exporting via Intel XDK and testing my game on Google Play, payments works well, but the "on product ----- purchase success" condition doesn't trigger. The result is that my testers are charged, but they don't get what they paid for.

    Am I doing something wrong or do I have to find a workaround? (maybe trigger once the "has product" condition?)

    The "on product purchase success" condition is checked every tick, so I guess that's not the problem

  • Hi,

    I tried many, many times, but I'm still unable to build successfully an iOS app using Intel XDK. All the signing process seem to be correct, I added the provisioning file and stuff, and when building the app here is what I get :

    "

    The build failed.

    An error occurred while building the application. Verify your build assets are correct and try again.

    Building a Cordova 3.5 application.

    The application name is "Healer Quest"

    The package name is "----------------------"

    Will use the provisioning profile for "adhoc"

    Plugin "Device" (org.apache.cordova.device) installed.

    Plugin "SplashScreen" (org.apache.cordova.splashscreen) installed.

    Plugin "AdMob Plugin" installed.

    Plugin "https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#430---------------------46c1" installed.

    Plugin "org.apache.cordova.inappbrowser" installed.

    Targeting iOS version 7.

    Copied HQ_icon6_76.png (76x76) image file to icon-76

    Copied HQ_icon6_152.png (152x152) image file to icon-76yex@2

    Copied HQ_icon6_60.png (60x60) image file to icon-60

    Copied HQ_icon6_120.png (120x120) image file to icon-60yex@2x

    Copied HQ_icon6_180.png (180x180) image file to icon-60yex@3x

    Copied the iPhone 6 Landscape [rablo_games_logo1334.jpg] (1334w x 750h) splash screen to Default-Landscape-667hyex@2x.

    Copied the iPhone 6 Plus Landscape [rablo_games_logo2208.jpg] (2208w x 1242h) splash screen to Default-Landscape-736hyex@3x.

    Copied the iPad Retina Landscape [rablo_games_logo1496.jpg] (2048w x 1496h) splash screen to Default-Landscapetpj@2x~ipad.

    Copied the iPad Landscape [rablo_games_logo1024.jpg] (1024w x 748h) splash screen to Default-Landscape~ipad.

    Warning: No splash screen supplied for iPad Retina portrait (1536w x2008h). The default will be provided.

    Warning: No splash screen supplied for iPad portrait (768w x1004h). The default will be provided.

    Warning: No splash screen supplied for iPhone Retina (640w x960h). The default will be provided.

    Warning: No splash screen supplied for iPhone 6 Plus Portrait (1242w x2208h).

    Warning: No splash screen supplied for iPhone (320w x480h). The default will be provided.

    Warning: No splash screen supplied for iPhone 5 (640w x1136h). The default will be provided.

    Warning: No splash screen supplied for iPhone 6 Portrait (750w x1334h).

    An unexpected error occured while attempting to build the application.

    "

    The only errors seem to be the missing splash screens for portrait mode, but I actually added these splashscreen ! (despite my game being played in landscape only)

    Am I missing something?

  • Hi everyone !

    I'd like to introduce the game I just finished a few days ago : Healer Quest. The game is currently in closed beta and will be available on iOS, Android and Windows Phone in february.

    Game Description :

    Healer Quest is best described as a Healer-RPG. It tells the story of a young boy (the only controlable character) who found a magical wand which gives him awesome healing powers. Choose carefully 4 spells among the 18 available, then try your best to heal/boost your 4 crazy allies while they are fighting the monsters. Try to make it so that they use their special attacks, each of them is triggered in a different situation.

    I did the game 100% on my own (game design, scenario, code, graphics, animations, most sounds, all in-game voices, music, communication), after-hours, and the full code has been done in Construct 2. On the technical side, the capx file includes 22232 events and all 100 levels take place in only one layout.

    If you wish, you could listen to the game's OST here : https://rablogames.bandcamp.com/

    I started the communication about the game yesterday and a few websites are already speaking about it (with sometimes errors in them such as telling the game is already available on the stores...)

    http://android.pandaapp.com/news/122920 ... KIFCtB0MGB

    http://www.droidgamers.com/index.php/ga ... ruary-2015

    http://androidnews.hol.es/healer-quest- ... uary-2015/

    http://thegamingbutler.wordpress.com/

    http://www.gamersftw.co.uk/healer-quest/

    ...and a few others

    Now is the important part... I'm still looking for beta testers willing to give me feedback on the game (bugs / difficulty / balancing / english / anything else). So if you are interested, please drop me a line and I'll invite you to the closed beta. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    And by the way, unless they ask me to remove their name, DuckfaceNinja, TiAm and Ashley are in the thanks of the game for the precious help they provided me on this forum.

    Contact infos :

    Email : rablogames@gmail.com

    website : http://www.rablogames.com

    Twitter :

  • Rable , very nice hand drawn, crayon-look-like art! I like the look and the aesthetic a lot! Well done!

    Thanks a lot for watching and for your kind words !

  • I can't update Star Nomad Elite since Xwalk7/8/9 has the security glitch and 8/9 (bug) doesn't load big games with lots of images.

    !?

    I thought this "lot of images" bug was long time gone !

    So I have to be careful as the final version of Healer Quest has 264 images... :-/

  • A0Nasser

    Sure, I just put the preview trailer online :

Rable's avatar

Rable

Member since 6 Aug, 2014

None one is following Rable yet!

Connect with Rable

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies