PixelPower's Recent Forum Activity

  • I love to jump in and help member on the forum whenever I get spare time to do so. I even make a capx. file example for them so they can learn and study it, plus give them a mental break. But I hate when I help someone and then its like they didn't even look at the capx. file code they just run it and if its what they like, they ask for something else that they should be able to do on thier own.

    Look at this to see what I mean, this guy isn't even trying!!! Tell me if Iam being a dick or you have the same experience?

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  • Here

    http://www59.zippyshare.com/v/Vlw0GyPg/file.html

    Mouse click on the A button and the sprite will move with button locked into steady position.

  • Cool very Simple =) and how can i change the Sprite on clicked? I mean if i click sun the bg would change sun and the icon should change to moon

    Just do onclick on the sprite and use the same code I did for the buttons.

  • Ok so you want only one button to change the weather?

  • CLose the previous project , look on the right hand side where it says projects. Close the project your not using and the events sheets and layout sheets of that project will disappear.

  • Easy here

    http://www24.zippyshare.com/v/2zY3Jtpu/file.html

    Click on Night button to make it night , click on day button to make it day.

  • PixelPower, I don't think that solves the problem.

    Here's a shot of how the jump works:

    https://www.dropbox.com/s/e6k6og9b2ewvynh/jump.png?dl=0

    The cat jumps up and forward. When it lands on the platform, EVERYTHING on screen moves. So the cat and all platforms (even invisible ones) move. When the platform touches the invisible 'home base', EVERYTHING stops moving. Everything is moving at the same speed and stops at the same time. No platform should be moving faster or slower than any other platform.

    Ok look at the code of course your player jumping method is different, I just did a different jump method to save time. But look at the platform code, that will work in your game. All you have to do is play with the values of the block movement and put it in your game.

  • Yes XDK is a great alternative .

  • No trust me I tried , I rather use phonegap to have a smaller apk file size but it's been broken for a couple of weeks.

  • PixelPower - SAY WHAAAAAAAAAT.... checking it out now and thank you. I have been working night and day on this game and this is the first time I couldn't work through the issue. Whether it works for me or not you're a life saver for jumping in so fast to help.

    It's much appreciated and I'll let you know.

    Thank you.

    Ok it should work well perfectly with your game. If you have trouble figuring out how to implement it just ask and I can help.

    1) Just set the blocks to invisible

    2) then set a global variable called "Appear" make it equal zero.

    3) Then set the power-up so that it makes appear equal 1.

    4) Then set the system to compare variable equals = 1 , make blocks visible.

  • Ok I got it done one line of code, just add this method to your game

    http://www103.zippyshare.com/v/jj4HMxXk/file.html

    Run the game and press the spacebar, boom the blocks appear. Any questions just ask.

  • Ok a major change to the project , got a script going on and a new simpler graphics style but catchy. This game will probably take me a while to make but I will keep you posted and definitely give you more screenshots...plus a little more storyline to wet the appetite . Iam really excited the graphics minght not be console like but the storyline and gameplay will surely be console like.

PixelPower's avatar

PixelPower

Member since 31 Jul, 2014

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