PixelPower's Recent Forum Activity

  • Ok

    1) Make an invisible block (sprite)

    2) make the invisible sprite the one with collision detection, not your main player.

    3)Set the invisible sprite to the center of your player.

    Download the example that I showed you before it solves a lot of problems you will come across.

  • When you bring fire, more fire will come. Thats what happens when you open a thread like this. Now as far as reusing code is easy to do with a little critical thinking.

    1) Make a global variable =0

    2) make a function or multiple functions

    3) When the global variable =1, then trigger the functions to be true.

    4) Dont forget to include the event sheet with other events sheets.

    Easy as cake!!

  • You can host your capx file on a site like zippyshare or dropbox , then post link here. Also how is your friend the Fa$$ot when you were looking for his boner?

  • Any feedback from players who played DK lost levels is welcome!!

  • PixelPower I am making a top down shooter and i have completed all the art and am a fair way into the programming; however I am not sure if it will end up with lots of path-finding bugs that I can't fix or if it can't handle a larger game as I have looked through older forum posts and people have seemed to have problems with things like enemies merging.

    Ok I do know that the line of sight command seems to not be working from what I have seen in the forum. If I had that problem here is how I would code it

    1) Make invisible spots of the screen using sprite.

    2) One spot would be the trigger which will set off a variable when your player collides with it.

    3) When the variable is true, then you set the enemies movement up using 8 direction or bullet behaviors.

  • Great job its simple but fun. The biggest question is how you landed the job? PM me the details when you have time.

  • rkruis did you try my methods yet?

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  • Triforce did you download the sample I made and try it?

  • The one being saved is the one your working on but if you follow what I said on top you can reduce the projects by closing them.

  • Download my capx. file here to see how I use the invisible sprite . Its not exactly what your doing but it shows how I use it with collision events.

    https://www.scirra.com/tutorials/5343/h ... -game-capx

  • Ok an easier method is this

    1) Make an invisible sprite and have it under your sprite

    2)Then when the invisible sprite collides with the enemy , it destroys the enemy.

  • KnivetonStudios what game type exactly are you trying to make? I could give you a better answer if I knew what you wanted to make. If you don't want to say in public then just PM me. Then I can tell you if it's possible or not.

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PixelPower

Member since 31 Jul, 2014

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