Play this IGM here!
Let’s learn how to use the “Click Fest Game Mechanics” as a combat engine for encounters. I use several combat engine systems and game mechanics in my gaming series; and, I would like to share this eighth of 12 (click to review all of them!).
Let's begin with a new Construct 3 project. I prefer using Construct 3 with all its expanded new HTML features. Here are the project features we'll create:
- A stand-alone "Combat Engine" using the "Click Fest" game mechanics.
- Use Construct3 HTML elements and HTML Layers.
- A "window pane" sprite with its timing characteristics.
- No external plugins are used; only native Construct3 HTML elements.
- W3CSS integration.
- Dynamically generated "heads up display" (HUD) feedback during each game turn.
- Source Code (for both Construct2 and Construct3) is only available in the "Building Combat Engines for Browser Games" workshop's eBook.