"Click Fest" Combat Engine -- timing IS Everything!

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Published on 20 May, 2024. Last updated 28 Aug, 2024

Let’s start our new C3 project. I'm paraphrasing from the workshop's eBook "Click Fest" Construct3 chapter.

We're not finished just yet; we should complete the project's metadata. Even if you completed the information in the initial "New project pop-up", we still need to enter more information than that. When your new project opens, click on the project folder in the Project Bar. You'll find more "project properties" to fill in on the left-hand side. The minimum we should have is:

  • Our project's name -- I'm calling mine the "Combat Engine #8" since it was created in the chronological order of all my combat engines.
  • Set the window size and layer size to 800x500 with a margin of 50x50. I use 800x500 because it is a "Golden Ration". Why I use the "Golden Ration" is fully explained in the workbook.
  • Insert both "Touch" and "Mouse" for our gamer's input. (You might also include gamepad and keyboard inputs).
  • Insert "Audio" for any theme music and sound effects (aka "SFX") you like.
  • Insert "Function" for optimizations that we'll discuss shortly.
  • Insert several more objects: a button to launch each combat round, a drop-down list of "Duel Intensity", a text input for a "registration fee" submission, a sprite to trigger new game turns (I'm using a "Golden Bead"), and several other text fields -- a game title, subtitle, your copyright notice, and HUD feedback information. (See the illustration below.)

Arrange all these objects on the layout to match your game design vision.

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