Because this combat engine is an IGM, it only has this one layout. The single button controls its gameplay states. At first, the button's label tells the gamer to submit a Duel registration fee. Then, choose a "Combat Intensity" ...
Once a "Combat Intensity" is selected, it is disabled. We don't want our gamers changing their minds if the duel is NOT going as they wished!
Finally, this button's label invites the gamer to "Start" their duel. After they click, the "window pane" becomes active and cycles back and forth. Each time this "window pane" touches the "Golden Bead", a new game turn begins, and another "registration fee" is deducted. That should motivate our gamers to act quickly, RIGHT?! The gamer will continue to click, at the appropriate time, for each combat round. This "window pane" must only touch the gamer's opponent to hit successfully. If the "window pane" is also touching the gamer's avatar, then their avatar is also hit. Stamina is deducted for each hit.
The duel continues until:
- The gamer's coins are gone! OR
- The gamer's Hit points are below the "Combat Intensity"; OR
- The opponent's Hit points are below the "Combat Intensity".