"Click Fest" Combat Engine -- timing IS Everything!

3

Index

Features on these Courses

Stats

832 visits, 1,417 views

Tools

Translations

This tutorial hasn't been translated.

License

This tutorial is licensed under CC BY-NC 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 20 May, 2024. Last updated 28 Aug, 2024

Play this IGM here!

Let’s learn how to use the “Click Fest Game Mechanics” as a combat engine for encounters. I use several combat engine systems and game mechanics in my gaming series; and, I would like to share this eighth of 12 (click to review all of them!).

Let's begin with a new Construct 3 project. I prefer using Construct 3 with all its expanded new HTML features. Here are the project features we'll create:

  • A stand-alone "Combat Engine" using the "Click Fest" game mechanics.
  • Use Construct3 HTML elements and HTML Layers.
  • A "window pane" sprite with its timing characteristics.
  • No external plugins are used; only native Construct3 HTML elements.
  • W3CSS integration.
  • Dynamically generated "heads up display" (HUD) feedback during each game turn.
  • Source Code (for both Construct2 and Construct3) is only available in the "Building Combat Engines for Browser Games" workshop's eBook.
  • 0 Comments

Want to leave a comment? Login or Register an account!