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Copyright © 2007-2016, 2022 Stephen Gose. All rights reserved.
- Phaser Gaming Framework (circa 2007-2016)
- Construct3 (circa 2022)
The "Wizard's Toad" uses a simplified "slot machine" game mechanic. You could include this "In-Game Module" (IGM) in any RPG as a mini-adventure. It uses W3CSS; it is Smaller, Faster, and Easier to Use" than BootStrap.
Features:
- Stand-alone "In-Game Module" (IGM).
- Uses Construct3 HTML Layers.
- Simple Slot-machine game mechanics based on sprite animation frames.
- No external plugins were used; only native Construct3 HTML elements.
- W3CSS integration. (See W3CSS vs. Bootstrap comparison )
- Dynamically generated and selected HUD feedback.
- Source Code available only inside the student workbook for "Building Combat Engines for Browser Games".
Find and Read the free "Slot Machine Game Mechanics" tutorial at "https://www.construct.net/en/tutorials/slot-machine-game-mechanics-3090".
(See how this "In-Game Module" (IGM) integrates with its parent RPG at Legends-of-Renown-Deeds.com )
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