Building "Collapsing Blocks" Browser Games

This is a single chapter from the Construct Starter Kit Collection and the Student Workbook from the Workshop.

This is a single chapter from the Construct Starter Kit Collection and the Student Workbook from the Workshop.

Building "Collapsing Blocks" Browser Games

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    Single copy of this EBook provided for one reader

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Releases

  • 1.00.2008

    Released: 14 Nov, 2022

    Initial release for Asset Store 20221114. Workshop Instructor version available as a separate package.

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188 pages for both Construct2 and Construct3 game development; also available from Amazon or the author's publication site. This is the "Student's Workbook" edition from the Workshop Instruction's package. ISBN: 9798363832925 (Hardback)

I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use these game mechanics, display mechanisms, and its development methods to "construct" an integrated game prototype. By the end of this student workbook, you should have a fully functional "Collapsing Block" game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website, found inside this workbook, from where you can download all the bonus content included with your workbook's purchase.

Also in the Instructor Workshop edition - sold separately - is lecture presentation materials, and an Instructor's Guide. Instructors earn commissions per student book and online course access in their workshops. The online course has dynamically graded quizzes, examinations, and certification for student attendees. This is perfect package for after school computer club projects!

You'll also get bonus content, downloads, examples, and event sheet references on how to do every single thing in this workbook. So you can merely "copy and paste" any examples into your own game productions and then modify those resources for your own purpose. A General Game Licenses are included in this book if you wish to deploy my demonstration game as a C2 or C3 version.

This extraordinarily comprehensive guide will teach you how to:

  • Use Construct -- either v2 or v3.
  • How to integrate "Same" game mechanics into other game genres such as RPG, first-person shooters, RPG, and Character Development!
  • Use your game as a CMS, "Progressive Web Application" or "Single Page Web Application" for any device.
  • Analyze current business demand for this game's genre, how and where to deploy it.
  • Automatically generate various game board features.
sggs's avatar
sggs
2 years ago

Oh WOW! I want all the e-books to have this conten

There was a game genre review and overall settings for this game genre. Then a unique chapter on game and project design. It was so flexible that I've decided to 're-evaluate how I develop games. Then...

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2 years ago

Thanks for your generous and accurate preview.

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