Rock, Paper, Scissors (RPS) Combat Engine

A Rock, Paper, Scissors (RPS) combat system "In-Game Module" (IGM) for Action/Adventure, RPGs, and Rogue-like Games.

Try in Arcade!

A Rock, Paper, Scissors (RPS) combat system "In-Game Module" (IGM) for Action/Adventure, RPGs, and Rogue-like Games.

Try in Arcade!

Rock, Paper, Scissors (RPS) Combat Engine

  • $3.99 USD

    Permitted for publishing on one domain

  • $39.99 USD

    Permitted for publishing on unlimited domains

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If an asset is not as described or doesn't function properly, and the author doesn't resolve the issue for you - we will refund 100% of the cost of the asset.

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Releases

  • 1.0.0.0

    Released: 16 May, 2024

    This is the website version. Source Code is available only in the "Building Combat Engines for Browser Games" workbook.

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This is an innovative "Rock, Paper, Scissors" (RPS) combat engine website edition. You can easily integrate this combat engine into any game genre's combat encounters -- this is designed to replace the traditional "die-rolls" with more interactive combat.

  • A free tutorial provides construction steps.
  • supports "Play by Mail" and "Play by eMail" games
  • easily replace the sprite artwork with your combat theme.
  • simple adjustments to the duel narration by inserting dynamically selected verbs and nouns.
  • narratives are generated in plain text (add any language for your targeted market!)
  • Design victory conditions, damage to equipment, and avatar hit points to match your game's theme and rules.
  • import your parent game avatar characteristic.
  • No third-party plugins or behaviors were used.

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