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"Walk-Through Tutorial Series" The Blood Pit Arena™ icon

"Walk-Through Tutorial Series" The Blood Pit Arena™

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Sold by PBMCube
Last Update Sep 2024
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(Student workbook & certification) Quickly learn how to create the Blood Pit™ In-Game Module (IGM) in this workshop.

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Discover how you can quickly create the Blood Pit Arena™ In-Game Module (IGM) using these Step-by-Step Game Recipe methods. This is a "Mega" construction course; you'll learn two different online game deliveries using these combat narrative game mechanics. When you're finished, you will have a production pipeline to create as many different Adventure Action games as your imagination can dream of!

You'll also get bonus content, construction tips, downloadable lesson examples, and source code references on how to do everything in this workbook. Once you have a purchased license, you can copy and paste any examples into your game projects and then modify those resources for your purposes.

This course guides you in creating several modes of combat narrative game mechanics. We will use these game mechanics, mechanisms, and the development methods discussed in the "Building Combat Engines for Browser Games" workshop. By the end of these 12 lessons, you should have a fully functional combat narrative engine and two different delivery modes ("stand-alone" and IGM) game styles using the provided artwork assets. A supporting website lets you download the bonus content included with your course purchase. The capstone lesson suggests 10 unique games from the content you've mastered.

This extraordinarily comprehensive course will teach you how to:

  • Use either Construct versions and the advantages each offer.
  • Each lesson has downloadable example files and artwork assets.
  • Build an In-Game Module (IGM) or Single Page Web Application for any device.
  • Create a Regional Strategic Map with links to the IGM.
  • Create different modes of combat narrative games - stand-alone or IGM.
  • Change game perspective from "Top Down" to 3D "First Person".
  • How to integrate these combat mechanics into other game genres!
  • Instructor Guides and teaching resources are available for this workshop in a special "Teacher's edition" (available upon request to the author for an additional fee).

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Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.

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Explore Included Files

cgc-arbp-wtts.zip
2.07MB
  • cgc-arbp-wtts.pdf
    93 pages, 12,912 words
    2.07 MB

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  • $3.50 USD
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    Single copy of this EBook provided for one reader
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