"Walk-Through Tutorial Series" The Blood Pit Arena™

(Student workbook & certification) Quickly learn how to create the Blood Pit™ In-Game Module (IGM) in this workshop.

(Student workbook & certification) Quickly learn how to create the Blood Pit™ In-Game Module (IGM) in this workshop.

"Walk-Through Tutorial Series" The Blood Pit Arena™

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    Single copy of this EBook provided for one reader

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  • 1.0.0.0

    Released: 28 Sep, 2024

    This is the student tutorial workbook of the combat narrative engine from the "Building Combat Engines for Browser Gamers" workshop. It has 12 Lessons with source code for each lesson in either Construct 2 or Construct 3. This source code is provided for those who have not attended the workshop in person.

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Discover how you can quickly create the Blood Pit Arena™ In-Game Module (IGM) using these Step-by-Step Game Recipe methods. This is a "Mega" construction course; you'll learn two different online game deliveries using these combat narrative game mechanics. When you're finished, you will have a production pipeline to create as many different Adventure Action games as your imagination can dream of!

You'll also get bonus content, construction tips, downloadable lesson examples, and source code references on how to do everything in this workbook. Once you have a purchased license, you can copy and paste any examples into your game projects and then modify those resources for your purposes.

This course guides you in creating several modes of combat narrative game mechanics. We will use these game mechanics, mechanisms, and the development methods discussed in the "Building Combat Engines for Browser Games" workshop. By the end of these 12 lessons, you should have a fully functional combat narrative engine and two different delivery modes ("stand-alone" and IGM) game styles using the provided artwork assets. A supporting website lets you download the bonus content included with your course purchase. The capstone lesson suggests 10 unique games from the content you've mastered.

This extraordinarily comprehensive course will teach you how to:

  • Use either Construct versions and the advantages each offer.
  • Each lesson has downloadable example files and artwork assets.
  • Build an In-Game Module (IGM) or Single Page Web Application for any device.
  • Create a Regional Strategic Map with links to the IGM.
  • Create different modes of combat narrative games - stand-alone or IGM.
  • Change game perspective from "Top Down" to 3D "First Person".
  • How to integrate these combat mechanics into other game genres!
  • Instructor Guides and teaching resources are available for this workshop in a special "Teacher's edition" (available upon request to the author for an additional fee).

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