zenox98's Forum Posts

  • Looks like they've been busy! Works now :)

  • The pronunciation aspect was discussed HERE and may include it's derivation, not sure :/

  • The Home page has a link that says 'Project Examples - browse all examples' :)

  • Hi.

    There are numerous examples installed with the program that show you the basics of platform behavior, including parallax and moving platforms. After that, check-out the examples in the How Do I section. That should keep you going for a lunch break or two :)

  • Have you tried changing the 'Default Controls' property of the behavior to 'No', then you could add an event such as:

    Keyboard Right Arrow is Down - Simulate 8-Direction Right.

    You can use any key you wish for the direction this way.

  • I totally understand what you mean, but personally don't agree :)

    For instance, if I have 10 animated characters, each with 16 frames of animation, it still would only take about 20-30 minutes to quickly setup the collision points as I want them. That's hardly what I would call a long time. Even if it took half a day, that's still a small amount of time for such an important aspect of game creation.

    But, each to his own. If Ashley does this and people find it useful then that's all that really matters in the end :)

    zen

  • Some of the 'Guesses' C2 has made for me, I would have thought it more practical to do it yourself.

  • I agree with you regarding compression ratio - 7 zip is much better. I don't use anything else :)

  • Can i upload a 7-zip package?

    When you Export to Arcade, it creates the .zip for you. Why would you need to 7-zip it also?

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  • I've amended one of the built-in examples to show a slope with the solid behavior, and a slope with the jump-thru behavior.

    The solid one allows the player to walk up it with no problems.

    The jump-thru slope allows the player to walk through it from the top, which must surely be a mistake. When an object jumps up through it, shouldn't the top then act the same as the solid behavior?

    .capx is HERE.

    Also, there was no 'Platform 9 (jump-thru)' example when I installed R70, as referred to from in release notes.

  • <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Regarding the Origin - just select an animation, click on the origin and press Numpad 5 to center it.

    Alternatively, press Right Mouse on the Origin and a menu appears. Select the 'Quick Assign' option, and assign the origin to wherever you require.

  • Origin is the in the animation editor.

    Also noticed that in your events, when the 'Z' key is pressed, you try to spawn a sprite on layer 3 image point 3. But you haven't set any extra image points on the cog sprite, and you also don't have a layer 3!

  • Kennyc

    Instructions can be found HERE.

  • CC. C2 needs a lot more functionality to be added such as Families, Containers etc. It shouldn't be too difficult to 'hand' convert if needed later, for those who wish to :)