YgorGoulart's Forum Posts

  • 5 posts
  • You actually drew some sprites!

    Really interesting, the way you make it work. Thanks a lot for your effort! I'll sure remember it.

    About the Pin Sprites, I noticed this with some example games, but thought it was because it's easier to program this way. Looks like it's more than just comfort then. I'll search about it, thanks a lot about your time and your tips!

    PS.: I didn't get a notification, thanks a lot about the bump.

  • Yes I tried. , you can see the code on the Video 3.

    That's really lovely from you, taking your time to help me, I really appreciate it.

    I didn't find a way to upload it directly to de forum, so I've uploaded it to MEGA.

    mega.nz

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  • For a moment I thought it was going to work,and it did, but there's a couple things out of place now... looks like one problem is half-solved and others appeared.

    20s to 27s: The fall animation plays, but only after some time. The character still play the Wall animation for a moment.

    28s to 35s: Trying a little bit more, we can se the problema above only happens when I slide down. If I get out of the wall as soon as I get to it, the Fall animation plays without error.

    38s to 47s: If I Jump while on the Wall, the Fall animation doesn't play.

    48s to 56s: As above, the problem only shows up when the character slide.

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    I want to say already that I really appreciate the help and the support <3

  • Sorry about the delay. Here's a video of what happens if there's only one event saying [On Fall > Set Animation to "Fall"].

    CONSTRUCT 2 VIDEO

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    While I tryed to record a video of Construct 3 working just fine, it actually became broken like Construct 2... now I'm doubting myself and trying to argument with my own head if it was a delirium or not... anyway. I just want it to work, I'm getting really frustrated about it. :(

  • I know this looks like a really noob question, but I've been using Construct 3 to test it's functions, but I came back to Construct 2 since I reached Free Edition limits.

    While I was converting the code line by line, I can't make the fall animation stop looping. I really don't know what to do (maybe I'm really tired and can't see something).

    The code is the same for both Engines, but the problem persist only in C2.

    Okay so: I've made a Wall Jump system. If you Jump while in Wall, Jump animation triggers normally.

    If you don't jump and just fall from the Wall, it's supposed to play the fall animation (3 frames). But the animation keeps looping.

    If I put

    /Platform On Fall > Set Animation to "Fall"

    The animation just doesn't play. It get stuck with the "Wall Slide" animation.

    If I put

    /Platform is Falling > Set Animation to "Fall"

    The "Fall" animation loops, but I want it to stop at the last frame.

    The code is the same for both engines. I've disabled "loop" on animation properties.

    I'll post Screenshot of both of then, with the video showing the error.

    CONSTRUCT 3 EVENTS (works just fine)

    CONSTRUCT 2 EVENTS (doesn't work)

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  • 5 posts