winkr7's Forum Posts

  • Good Sir;

    While I think it is great that the new run time is fast--being able to run old plugins is also a factor in moving forward. Speed can take a distant second to backward compatibility.

    just my two cents.

    yours

    winkr7

  • When you make the desktop shortcut does it have /r104 or /r111 type stuff in the line? I wish there was some kind of /latest version shortcut.

  • Hello;

    I get the failed to export error for HTML5 sometimes. I have never figured out why, but (in the age-old tradition) if I reboot my machine and try again it works--sometimes.

    yours

    Winkr7

  • Thankyou Ashley;

    I upped downscaling quality to high and the edge artifacts went away.

    yours

    Winkr7

  • SHUBHAMRATHI9

    I was not asking about global layers, which are distinct from global objects. A global object is supposed to survive the end of the layout, I am just wondering how it decides which layer it is going to survive on.

    So the first time you visit a layout with a global object on it, it gets activated and sort of like stepping on gum it is stuck to your shoe from then on until it is destroyed. Other objects stay in their layout so they never have to change to foreign layers.

    yours

    winkr7

  • thanks newt.

    If my baseBall is a member of sportsEquip and the Ball family how do I load it from Jason?

    Do I save it as baseBall (since it is both a sportsEquip family and a Ball family) then when it comes time to load from json do I create by name "baseBall" but then load by json after casting it as sportsEquip or Ball)? Ie which load from json should I use after I create it?

    To get to the sportequip casting do I use Pick by last create (since I just created "baseball" so the last creation of sportequip was in fact a "baseball". Or should I Pick by last created and use the Ball family? Or does it matter?

    thanks for your time.

    yours

    winkr7

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  • Hello;

    Suppose I have two sprites, baseBall and softBall and they are both members of the ball family.

    Is the name baseBall stored somewhere so I can use it (for saving as json) in the baseBall sprite or do I have to put a character string variable in and call it "baseBall" in order to create by name later on when I load this member of the ball family from a json string?

    thanks for your time.

    winkr7

  • hello;

    Suppose I go to layout ezRace and create a global sprite called sportsCar on layer mudLayer. Then I go to layout hardRace which does not have a mudLayer it has gravelLayer. Is sportsCar still around somewhere since its UID wasn't deleted when I left ezRace? Does it just appear on gravelLayer because it can't find a layer called mudLayer? If I go back to ezRace will it know to go back to mudLayer?

    thanks for your time

    yours

    Winkr7

  • Hello;

    I get this edge image problem when I zoom way out on some images (before and after exporting to HTML5). I am not sure it is the same problem but I see the side line sometimes too.

    yours

    winkr7

  • Hello;

    In C3 I am getting this error when I call recreatInitialObjects when I have a container

    but the error goes away when I remove the second object from my container making it no longer a container. I tried to reproduce the problem stand alone but I can't. If I see this error does it

    mean there is an error somewhere beyond my control for sure, or have I messed up someplace (since I can't reproduce the error message in a simple C3 program)?

    Uncaught TypeError: Cannot read property 'type' of undefined

    at Layer.recreateInitialObjects (layer.js:266)

    at Layout.recreateInitialObjects (layout.js:558)

    at cr.system_object.SysActs.RecreateInitialObjects (system.js:2183)

    at Action.run_system (eveng.js:1765)

    at EventBlock.run_actions_and_subevents (eveng.js:947)

    at EventBlock.run (eveng.js:904)

    at EventBlock.run_subevents (eveng.js:1012)

    at EventBlock.run_actions_and_subevents (eveng.js:951)

    at EventBlock.run (eveng.js:904)

    at EventBlock.run_subevents (eveng.js:1012)

    Don't waste alot of time on this, I am just wondering if the fact I an getting this message at all means an error is not properly trapped (and should give me some other message). I am using the old C3, the one that comes from c2, not the new beta C3 engine. I guess I will try it in that engine next.

    yours

    winkr7

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  • I would keep putting out RPG demos like demonoire. That was very smart considering all the trouble RPG maker is having with version 1.6. There are a million RPG maker MV users just waiting to jump ship. You are mostly short of free assets. Only 1% of game makers really care about hidden pinnable window type stuff because nobody every finishes or sells a game--but they will will pay to play their own stuff if only you had a few more trees, monster noises, and asteroid assets.

    So keep doing what you are doing.

  • Hello all.

    It works for me in the standard C3 default runtime. Gotta press z. It is entertaining.

    thanks all.

    yours

    winkr7

  • Hello all.

    If I load the new Demonoire.CP3 into C3 without setting C3 to run the new runtime beta is it supposed to work?

    thanks lots.

    yours

    winkr7

  • John Cutter;

    Thanks for pointing out how to fix this. I wondered where the saves were going--I thought I was backing up my project but I wasn't.

    yours

    Winkr7

  • Hello;

    I am sad to hear the news about Rex leaving (if it is true). I probably won't be using any non-official plugins anymore, just to be on the safe side.

    The same kind of thing happens in RPG maker whenever they have an update. Unless you are using the officially sanctioned addons (like yanfly) you are out of luck if it doesn't work.

    yours

    winkr7