winkr7's Forum Posts

  • Go back to a saved previous version when your player sprite was working. Then just add the second layout to the event sheet without making any other changes. See if your player sprite still works. Only change things one step at a time and see where it quits working. That will show you which step has the problem. Make no assumptions.

    yours

    winkr7

  • I'm asking the more experienced users: Have any of you faced this before?

    No I haven't experienced this.

    yours

    winkr7

  • Try setting cell boarder to different values. It gives you a buffer around corners and the like. If what you are trying to move is bigger than the basic cell size then it may have a hard time squeezing past things. A big cell size and small moving sprite size is less likely to get stuck on corners.

    yours

    winkr7

  • This is just a suggestion, there are probably better ways to do it but.

    Each layout gets an event sheet specific to it, to set the bigger far distance that that event sheet that goes with the layout. You can put it in as a variable in a group and have anything that needs it in that group.

    This is confusing and you are probably better off writing a single function--function.getFarDistance(layoutName). Then have it return a value depending on layoutName.

    yours

    winkr7

  • Try

    A overlapping B

    A.pickedCount>1 then destroy B

    You want to count how many of A overlap B.

    yours

    Winkr7

  • Is your event sheet connected to the layout with the ship on it? Do you have more than one ship? I check the basic stuff first.

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    winkr7

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  • I use C3 on the phone sometimes. Usually just for small test edits of ideas, but C3 is great for that.

    It works, but it is much better with two giant 32 inch monitors and 4 sub woofers.

    yours

    winkr7

  • Do you have collisions enabled on everything? I always double check this.

  • Thanks Dop2000

  • Hello;

    Is there a way I can set the mouse location at the start of a layout?

    thanks for your time.

    yours

    winkr7

  • Be sure your buttons accept clicks, make sure the layer accepts clicks. Put a write statement in each click to be double sure. Make sure your layouts exist with the names spelled correctly.

    yours

    winkr7

  • There are some tutorials with JSON based dialog. There is some new work in icons in text files.

    yours

    winkr7

  • Don't make them the same object, just put two objects sick and well into the same family. All the properties they share are at the family level. When well collides with sick replace well with sick. Ie well spawns a sick and is destroyed.

    yours

    winkr7

  • I have to agree with Geoffb -- build the smallest full loop game you can. You can have big goals, but pick a small subsection that you can finish. Making a small game fun is good practice too, so if you can make it fun and finished, that is a second goal.

    yours

    winkr7

  • Hello. Some integers can't be set to floating point numbers and be represented as integers on computers--I don't know if that is the problem here. In general when I check for equality with a floating point I use a range. If you know a floating point is supposed to be an int you can round before checking too. Of course, I can see how that is a pain here esp if it worked before.

    yours

    winkr7