Wicked Soft's Forum Posts

  • Two days now and i have gotten nowhere with this. WTH is causing this?

  • I have a progress bar that is made up of 11 individual frames of animation. I want the animation to play one frame at a time based on the loading progress. How do you do this?

    I assume this is pretty simple to do. But I have yet to see a good example.

    Thanks

  • I don't see it. But I am watching this thread to see where the problem is

    That's going to be a pretty cool looking game btw.

  • That's how I would have done it. But this was put together by TELLES0808 on here to show me movement using the bullet behavior. I know this will work. I am just not experienced enough to figure out all the logic. I have been trying to change the angles on the boosters and no matter what I do they just won't point down and stay in that general direction.

  • Bump. I have been messing with this for about 5 hours today and I still can't get the movement anywhere close to right on this.

  • LOL. Beats me. But hey man, was checking out your artwork. Very nice.

  • So if you add a platform behavior to player it does what? It's not doing that for me.

  • Is your hold_left_stand animation set to loop? I'm a noob. So just taking a stab at it because that bit me the other day.

  • Folder C2_Help doesn't exist in your dropbox..

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  • Also, I forgot to mention. The bounce setting on the bullet behavior is causing the player to bounce too quickly off the environment. Switching from left to right is also very touchy. This game is being made for a 4 year old. So I want it to be easy to control the ship's movement.

    I want to be able to understand this. But currently I am pretty much hopeless.

    Thanks again.

  • TELLES0808 was nice enough to make me an example capx file based on what I wanted this game to do. It's not quite what I want. But it's a lot better than anything I can do. So I started adding my imagery to the game to see how it works. I really don't have a clue what I am doing though. But the boosters are rotating wrong. I want them to just tilt slightly from side to side to represent sideways motion. Like maybe 15 degrees either way. The particles are not set right yet either. But I think I can get that figured out. I also have no plans to play this on touch devices. It will be played with a controller only. After looking at it I have no idea how to set convert this to a controller game. Please help me!

    If someone could please get me pointed in the right direction I would be very grateful. I get my son Sunday, and I really want to get something he can try before then.

    Thanks in advance!

    Here is the original file:

    https://www.dropbox.com/s/crz4ez8tbnc0j ... .capx?dl=0

    Here it is after I screwed it all up:

    https://www.dropbox.com/s/9dmbxgmovatyt ... .capx?dl=0

  • Do you still have this capx fire shared somewhere? The link above is busted.

    Thanks!

  • I thought maybe that file would be a good example for a lunar lander type behavior but nope. I really wish I knew what a lerp was

  • I found that in the manual. The problem is, I didn't have a clue what that expression meant. Nor did I know how to add it to my player sprite. I looked everywhere. Then I finally found an example capx file

    That's the reason I have never got into programming with javascript or vb. Because when I run into a problem, I don't know what I need to search for. You have to know thousands of codes in order to be able to get anything done. And that's just so you know where to look for answers when things don't work.

    That is the problem I see here with Construct. Had I not stumbled onto this thread, I might still be looking for a way to stop my sprite from rotating. After searching for limit rotation I found I needed to use the clamp function. But it took me another hour or so to find where I needed to enter that line of uh hem... code.

    Oh, thanks by the way LOL. I WOULD still be looking if not for your help hehe.

  • Where do you put "sprite>rotate clamp(self.angle,50,150)"?

    Nevermind. I found it.

    For us new guys, when you pros give an answer, it might help if you state "In the event sheet, add a system event on every tick. Add a "set angle" action on the item you wish to clamp (such as player). Then enter sprite>rotate clamp(self.angle,225,315) and click done. That would have saved me a couple hours of feeling stupid