tunepunk's Forum Posts

  • You don't have to place it at the top of the event sheet. Top-Level event means it's not a sub event.

  • Yea R0J0hound is right. Easiest fix. Create a global variable called "count" or somithing.

    On collision

    ->set Count to 1

    in a new top leve event,

    Count = 1

    -> set text to Fruits.Count

    -> set count to 0

  • Easiest solution.... make a dummy sprite that covers both lanes. Pin the car to one side of the dummysprite. Move dummysprite instead. Car will always stay on right side, in crossings, roundabouts, when turning. Not harder than that.

    U can even have the car u-turn by just rotating the dummy sprite,

    Edit: you can also make sure it can't turn if it's overlapping another sprite, or opposite other cars nearby stop while it's turning.

  • There's a lot you can do for free first, but it takes a bit of work and persistence.

    *Put together a nicely composed e-mail along with press kit containing screenshots, video and link to game.

    *Email it to magazines, local newspaper, gaming sites, reviewers, editors, youtubers, twitchers etc.

    *Be active on social media, engage people.

    *Hand out flyers with promo code outside your local supermarket if you have to.

    *Attend some games conference or other related gathering to promote your game, if there's any related in your area.

    But most importantly! Spend some extra time to polish up your game, to make things as good as you can. Polish the artwork, controls, gameplay, performance, press kit, game description to the best of your abilities, and look what other successful games are doing. That extra Mile will show through, and all players can differentiate between a well made game and a sub-par one, and if they like your game, they will recommend to their friends, coworkers, family, and downloads will grow naturally.

  • On actor join room

    -> Create Playersprite

    -> Set a 'Playersprite.variable' to Photon.ActorNr (Now each character have the Photon ActorNr)

    -> If Photon.ActorNr = Photon.MyActorNr -> Set a Boolean instancevariable 'Local' to: True (Set's your character to Local)

    You character will have the Local Boolean, other characters will have Photon.ActorNr as variable.

    Hope that helps.

    Right now i spend around 0 per month. Too busy making games, instead of playing. :p But usually, maybe around - €20 per month, I mostly play mobile games.

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  • Milestone 5 Officially done!!! Just 3 more to go!

    Next step will be to:

    * Complete all the Multiplayer Missions.

    * Add all the character classes & Polish animations & Map.

    * Add online highscore tables.

    Getting there, getting there!

  • 99Instances2Go Thanks. I looked at it, but I'm not using exactly 2:1 isometric and not grid based, so i can sort all kind of object sizes and shapes, in any angles.

  • I was just browsing around on Google play and AMAZED by how many clones in the shop.

    Here's just one example:

    Unblock

    https://play.google.com/store/search?q=unblock&c=apps

    2048

    https://play.google.com/store/search?q=2048&c=apps

    I think to myself. Why on earth would you make a complete rip-off of something that already exists?

    I can get that you have a some favorite game that inspires you, and that you have some idea to make something new and innovative based on the mechanics of a game that currently exists. Like similar, but with a twist, or something new to make it even better?

    But I don't get ....

    Most of them are just reskins. I can understand that people download them, because they're not educated enough to tell the original from the copy. Why are play stores even allowing this? Since most clones are even crappier and buggier than the original, It's flooding the marketplace with cheap crappy rip-offs.

    Why would you even bother to create something exactly identical, but with a reskin?

    Unless....

    You have a favorite game like "unblock" but you can't find this on another marketplace, so you want to provide this popular game to the crowd because no-one else is doing it on that platform/website/marketplace...

    Just wanted to know, what's your opinions on clones?

  • Ahhh. That wasn't really obvious, Maybe that's why. But a duck on arrow down would be nice as well.

  • Looks nice, but i didn't find any way to dodge enemy bullets. Couldn't duck, or jump over them. The slowdown feature was nice...

  • Ashley what i mean is something like this.

    That would give the same kind of effect. Rotate a sprite 45 degrees, inside some kind of container or div (html) then scale the whole div in Y an you get this effect. There's a lot of nice 3D/isometric effects you can do if you can scale something on a higher level as well, not only local.

  • > Ashley Is there any possibility that these kind of transforms will be available in any future update of C2, on regular objects such as sprites, Spritefonts and even Layers, etc? It would be a great addition and very useful.

    >

    Those are 3D transforms, which amounts to making a 3D engine, so probably not.

    Understood. How about independent X&Y scale for layers so you can get a similar effect?

  • This week I'll be working on further ingame UI improvements, and Multiplayer Missions. Here's the new updated super accurate crosshair. (Scales with the power of the shot). After that, more props modelling.

  • Here's a the idea I mentioned previously.

    Although I still lack the maths to get the edges at the correct angle... >_>

    https://www.dropbox.com/s/fswym37e307i2 ... .capx?dl=0

    Nice example. That's pretty neat. I managed to make a kind of workaround by having an animated sprite. The sprite has 50 frames and changes the frames based on rotation, but the position is placed in a elliptical orbit around the player.

    Turned out like this.