tunepunk's Forum Posts

    mekonbekon

    I think that's a great use for Construct 2. Small little promotional games. If you want to engage customers and maybe run some competitions for a product launch etc.

    Where I've worked we have on occasions had requests for small games for promo purposes, or even small interactive banners. As customers mostly wanted to show off products in 3D where they could rotate and view products we had to direct them elsewhere to other solutions or outsource the work. (2D is just not fancy enough). I've tried using Construct + Q3D but it's way to clunky to use in Construct due to the lack of a 3D viewport.

    My own main project at the moment is kind of halted because of the same reason, so working on other games at the moment. I wanted to do something similar to this one but for mobile: https://playcanv.as/p/BAuoCOx6/

    I did this little test using Construct 2, and Q3D a while back, http://tunepunk.com/share/archer/ just to see if it could be done in Construct and it certainly can, but editing levels is a pain without a proper viewport. Or you have to keep your game very simple without much detail in your levels.

    It's a double edged sword. No good 3D engine has event sheets for super fast prototyping and games & Construct doesn't have good support for 3D. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

    Hopefully some time in the future Construct will support (even if very simple) 3D, but until then... No 3D games for me.

  • I was thinking more of a simple user case for the end user on how to use it to create a simple plugin. More of a tutorial to get people started and get familiar with the different features. Beginner level of course.

    I will check it out this weekend and add some feedback.

    Is there or will there be any easy way to add libraries?

    For example if you find a nice library like.

    http://vincentgarreau.com/particles.js/

    As many or most users are non coders, some easy way to plug and play without much code editing would be good.

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  • Looks very interesting. I always wanted an easier way to create plugins. I will check it out when I have time.

    Will you be adding any tutorials, or guide on basic usage as well?

  • zenox98 seems a bit faster now. Thanks.

  • Is it just me or is the forum extremely slow lately?

    Clicking around in different sections and threads takes ages, and loading seems extremely slow. It can take up to 5-10 seconds just to open a thread.

    Anyone else having these issues?

  • I think my favorite feature is the fact that I can access my projects everywhere, even without bringing my computer.

    When I'm at home, I can fiddle around on my Surface. When I get to work I can open my projects on my work computer when I have some spare time over and continue where I left off. Or if I get some ideas at work then I could quickly make some prototypes and save them to cloud, and access when I get back home.

    For me this is by far the best feature as I don't like to carry around my Computer every day.

    This is well worth the subscription for me, as I can play around with it anywhere.

  • NetOne I don't wanna take any credit for this as it was R0J0hound who solved it.

    But the example is pretty cool. I'm still trying to figure out if there's any way to use it in practice in any projekt.

  • I don't think this is the place, but I dislike and am not interested in C3 because of the choice to make it only work in the browser instead of stand alone desktop application. Is that how it will remain or is there any plan to make a desktop version?

    There is a desktop version coming for C3. I don't think it's too far off.

  • Wanted to create a thread with some tips and tricks for people using C3 with Tablet PCs like Surface Pro and similar. Since I'm spending my whole work day at a desk I prefer doing my development in a more relaxed position, so i would like to consider myself a Sofa-developer.

    C3 using a Tablet PC

    So far C3 is running great in most browser but there are a few that might be better when it comes to pen/touch input. With the recent pen behaviour in fall creators update, and later chrome versions, at the moment of writing Firefox seems to be the best option. C3 runs great in all, but Firefox has not yet jumped on the "pen-scrolling" band wagon, so some functions are easier to do in that browser. Since C3 is now browser based we are at the mercy of the browser developers for some functionality, unless it is specifically implemented in Construct.

    Why firefox? (At this moment firefox is best but that might change.)

    * Does not have pen scrolling activated, so there is no conflict with other functions such as drag&drop, drawing, selecting.

    * Easiest browser when it comes to selecting and editing text in expression fields.

    * Pen is still recognized as a mouse, so it can be used to drag and drop in the event sheet.

    Known issues

    * If you're using C3 with pen and touch as your main input, there is a setting in firefox that can prevent your touch keyboard from firing when tapping input boxes. To combat this issue you can go to 'about:config' and setting the flag: 'ui.osk.detect_physical_keyboard' to disabled. This will prevent firefox from detecting a physical keyboard which can stop the touch keyboard from opening.

    * There is a small bug in firefox that prevents opening large C3 projects. I filed a bug for it and hopefully in r72 of C3 there will be a workaround for that. Another workaround is to use firefox Nightly which doesn't have this issue.

    I'm not going to go in to all the issues in the other browsers as there is simply too many. Text selection, drag & drop, scrolling are just some.

    Other recommendations

    * There is an app called TabletPro which can be found in the windows store. It has some really neat functions that can be very useful for tablet users. One of my favorite features is something called artist pad which looks like this. (left side of the image)

    It's a highly customizable toolbar with where you can add your own shortcuts and functions such as copy paste, undo, save, delete, and anything you can think of. Very handy indeed!!!

    I will try to keep this post updated with new info, as things may change in the future.

  • dop2000 targeting lower end phones I always try to design without any fancy effects. Could you do a similar but not so pretty solution with only using opacity or alpha channel in the images?

  • I'd be happy to help with Swedish.

  • Ashley I think he saved "local browser". So in order for you to check it, he might need to know how to find the file when saved to local?

  • That sounds serious! <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> That's why I never use save to local browser. Did you try to open the project in a previous version of Construct?

    Here you can find older versions of construct.

    https://www.construct.net/mt/make-games/releases

    Do you have any other backup of the file?

  • Personally I mostly use 3d software to create much of my artwork, even if i'm doing a 2D game. I just work a lot faster in Maya, and if you do a 3d model you can just change angle, rotate and deform it to quickly make more variations. I find 3d much more handy as you can use 3d software to make 2d sprites, or use simple 3d objects as reference and quckly draw pixel or 2d art on it. But starting from scratch, for me making 2D artwork takes a lot longer time.

    I think animation in 3d is a lot easier also, but maybe that's just because i'm used to it.

    Learning 3d software can take a lot of time though as it's a lot more complex, with modeling, texturing, UV mapping, rigging, skinning, animating, lighting, shaders, rendering. It's so complex in some cases that in bigger development studios, there can be one person hired for almost each of those areas.

    2d or pixel art is faster to start with I think, and due to the more retro feeling you can get away with a lot. Animations can be just a couple of frames and a bit choppy, it's part of the charm. It doesn't have to be 30 frames per second smooth animations.

    So all in all, I think 3d is more flexible but harder. 2d/pixel art is faster and more forgiving but can still look cool.

  • I think it depends on a lot of things. What type of game you're making, target audience, is there any mechanic that requires 3D etc etc...