Very impressive work!! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> im not a coder as well but i was working on something similar, transforming sprites to proyect a land created procedurally in C2, but i found a lot of problems that you already solved <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">
you can see what i've done here
procedural-world-generator-vortex-3d_t197549
and download the capx here if interested: https://drive.google.com/file/d/1GU8Wbq ... sp=sharing
it uses a plugin "patterngenerator" to throw some numbers in the array so the island is randomly created (it might freeze for a few seconds while generating the land mass).
Keys:
WASD : to move,
i : to zoom in, get closer (some times the zoom goes to the left, so move a little to the right to find the isle)
o : to zoom out
g: to generate a new map
+ - : to move the line of horizon
Data in screen: fps / cpuutilisation / sprite count / array position in x / array position in y
if you click a sprite, then it shows: Value / lowest sprite / x, y, line, column, X Position in zoom, Scale / light power