triptych's Forum Posts

  • Just picked it up. Glad I was able to use the coupon!

  • You could do this now, without having to change any apps by using a library that listens to a folder and just commits any changes that happen in that folder after 2 seconds.

    https://github.com/nevik/gitwatch

    You could probaby modify it to auto unzip the zip file as well so that you'd have no manual steps after export.

    In addition, I believe they are working on having export plugins, so in that case, all the logic for the extraction and git push could happen in an export plugin.

  • Just go to https://editor.construct.net/ and start playing. You don't need to even log in you can use it as a guest.

  • You don't need anything as complicated as Apache. It's a real pain to get up and running especially when you just want it as a simple server.

    If you have a mac or a windows box with python you can do this:

    http://www.linuxjournal.com/content/tec ... ver-python

    $ cd /home/somedir

    $ python -m SimpleHTTPServer

    Or you can just install node.js and npm install http-server and you are good to go with very minimal / no config needed https://www.npmjs.com/package/http-server

    (step by step https://www.npmjs.com/package/http-server/tutorial )

    Just bought it myself as well! I got a copy of GameMaker Studio 2 and have had tons of issues with it. And I can only use it on my Windows box. With Construct, I finally have the freedom to build at home, at work, on my tablet, ... anywhere!

  • I haven't used it yet myself, but the fact that it exists is the #1 reason why I chose Construct 2.

  • Some ideas for you:

    Drag and drop -- inventory

    Dialogs

    using functions effectively

    using the debugger

    code reuse

    (look at the last 10 or so betas and see the new features introduced - those probably have the greatest need for tutorials)

    Hope you have a mobile-friendly version for folks who want to play games on their phones.

  • It would make for some really nice interactive advertisements as well.

  • I own an Ouya and I'd love to help test out any support / export features for construct 2. I have a developer license for C2 as well. I have not experienced the lag that has been talked about and I'm using the stock controller that comes with the Ouya. Played it for several hours last week and there was no 'cumulative" lag that I could see.

  • Anything in particular that sparked your desire to post about it? Curious about what folks really like.

  • Any chance you might consider putting this up on say github? would make getting updates, etc easier.

  • Plus here's the specific link to the tutorial that will get you up and going: http://docs.amazonwebservices.com/AWSEC2/latest/WindowsGuide/EC2Win_GetStarted.html

  • One of the things that frustrates me about my own situation is that I only have Macs at work. But that doesn't deter me from trying to figure out how to use Construct 2 remotely. Recently I discovered you can set up a free Windows instance on EC2 which runs Construct 2 just fine (although it complains about older video drivers). So if you just have a Mac or you like the idea of running your whole setup remotely these instructions can get you a basic windows instance working and install a copy of Construct 2 and dropbox and you are good to go!

    http://docs.amazonwebservices.com/AWSEC2/latest/WindowsGuide/Welcome.html

    Given that you are basically the only user on a server that expects 1000's of hits, you can probably be able to run it 100% of the time without worrying about using it more than the free service expects.

    I'm sure there are many other ways to work around this like having a windows VM, but I've had no issues with connectivity and you don't slow down your laptop running a heavy duty VM.

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  • Some sites use a "crumb" which is a short string of characters that the server can only send. When the client sends any data back to the server, it appends this crumb. The crumb only works for a few minutes (basically the life of that session) and then becomes invalid. Hackers cannot break this as easily because they wont know at any given time which crumb is valid and cannot generate them client side.   What this would mean is that while a dedicated hacker might be able to spoof your ajax for a few mins given the current crumb, this door closes quickly and prevents them from doing it "whenever".

    browser asks for game

    server sends game and a crumb

    browser saves crumb

    browser wants to write some data back to the server

    browser sends crumb along with request.

    server validates the crumb and accepts the request -or- server invalidates the request because of a bad crumb