Tokinsom's Forum Posts

  • I actually got it working by setting 2 PVs to TMXImporter.IsMirrored/Flipped then flipping/mirroring them in another event if they weren't. I'll check out the update though :)

  • Awesome, thanks!

  • I think I've unchecked "Show 'Add action' links" about 8,473 times since C2 came out. They nearly double the length of event sheets and make them harder to read. It also resets every time you open an event sheet. Can this setting be remembered? Pleeeeease?

  • I think we already know what the outcome of the poll would be >u>

  • I just meant Desura; I read on their site they don't accept games using 'game engines' or something like that, but that was a while ago.

  • "AAA indie game" is kind of an oxymoron lol. There are lots of ways to monetize games on the PC. Sell it on your own site via FastSpring, BMT micro, etc. or get on Indievania, Steam, Desura (not sure if they take 'game engine' games though) or license them off or go for ad revenue..the list goes on. Frankly I wouldn't even bother trying to monetize mobile games. Too late for that. Plus C2 games and mobile devices don't get along so well. Oh the irony.

    There's also the OUYA but many consider it dead on arrival.

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  • Yeah that'd be a nice little feature. In the meantime you can toggle a boolean and set visibility.

  • ^ They take 30% if that's what you're asking.

  • Using C2 you're technically developing for any platform it supports..."Developing solely for PC" translates to "I clicked Node Webkit export instead" lol. Unless you're using NW-exclusive features, that is..but still.

  • -Yep

    -Nope

    -Yeah but you need to register with apple at $99 a year and so on iirc

    -Yep

    -Check out the Scirra Store above. Not much in it at the moment but I'm sure there will be soon enough. There are also lots of .capx files to learn from around here, and of course the manual.

  • Use families. Put Sprite9 in the family, then compare collisions between sprite9 and the family.

  • Yeah it looks like instead of flipping the tiles it flips the positions of the tiles..or something. I've tried changing the hot spot and a few other things but nothing works. It worked perfectly a few builds ago...

    <img src="https://dl.dropboxusercontent.com/u/105711543/derp.png" border="0" />

  • Sounds cool but if it only runs on mac then uh..next :)

  • Just create the tiles at .PhysicalX+Tile.Width/2

  • Likewise. Not very convenient either!