The stereotypes will go away as soon as more and more 'desktop level games' made in C2 start to appear. I don't even mention mobile games. C2 needs more games like Iconoclasts which is brilliant and would never work in a touch screen (But in a console would). Mobile is not everything. Now that C2 has Desktop support there's no limit to the possibilities.
Indeed, but games like The Iconoclasts take years to make ^^; There will be more 'desktop level games' in time I think. There are already a few in development and more than likely a few that haven't been announced yet. I have 3 large-scale C2 projects of my own but, again, they take a lot of time...
nd another is that C2 is treated by many as a game maker for non programmers or entry level programmers (It's announced as such in fact, a mistake imo). The problem is that it attracts many people that are just starting , not exactly a bad thing, since there's many very talented amongst them, but scares away many experienced developers who are making those awesome 'desktop level' games in other engines.
Yep.