PC or Mobile Dev ?

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  • This thread peaks my interest.

    I personally work mainly on two projects: one that's a PC fangame of the game MapleStory (Hence my avatar on the forums is a character from the game), and the other project is a mobile platformer game that I was hoping to release for android.

    I have an easier time working on the PC project, as I can saturate my game with environmental stuff without taking performance hit. However, the best part in all honesty for this, is that it directly exports to .EXE.

    I enjoy making the mobile project, it's interesting to make code work efficiently, and I can understand working with limitations... I just dislike the idea of relying on a 3rd party service in order to get the desired results working fine on mobile. CocoonJS gives AMAZING performance, but (correct me if I'm wrong), it's got severe bugs as of now that crash the app, and to use the service, it's going to eventually cost a fee to use it's service. This could cause someone to think "Should I deploy it now whilst it's free, or wait for the bugs are fixed so the game doesn't crash?". I'm not complaining in terms of "HOW DARE THEY CHARGE MONIES, GAHHH", I can understand money is required to develop these things, but at the end of the day, the fact that Construct 2 DOES lean towards mobile development, it seems the most awkward and experimental export to work with.

    Don't get me wrong, C2 and CocoonJS are awesome, and I'm hugely appreciative to all the work put into it, I just wish something like CocoonJS was directly integrated into Construct 2, so we could have exports directly into .APK files or whatnot, without additional fees at any point.

    My mobile project is more of an experiment to see how the Android Market works. Being totally new to monetizing, I don't know of any good ways to monetize via PC. Maybe I'm just ignorant, but I look at steam, or ad revenue, ect, it all seems much more complicated compared to simply uploading on Google Play after paying one-time fee, and receiving 70% of profit.

    tl;dr:

    PC is easy, Mobile is finicky, how do i monetize on pc?

    <img src="https://dl.dropboxusercontent.com/u/7765312/745096_t.gif" border="0" />

  • I just meant Desura; I read on their site they don't accept games using 'game engines' or something like that, but that was a while ago.

  • Obviously for those talented enough, making money from your game is good. It seems a real shame to me in this age that everyone thinks of steam ( largley) as being the only route to market. Naturally marketing your own game is very difficult but the term "Indie" should mean just that.

    The main point of this thread for me was to see how many people create for the PC over mobile. I dont know if there has been a poll before but it might be interesting for Scirra to understand their user base.

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  • I just wish something like CocoonJS was directly integrated into Construct 2, so we could have exports directly into .APK files or whatnot, without additional fees at any point.

    SIGNED !

  • I think we already know what the outcome of the poll would be >u>

  • I just meant Desura; I read on their site they don't accept games using 'game engines' or something like that, but that was a while ago.

    They accept them. I had a game for sale on their made with CC.

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