Tokinsom's Forum Posts

  • This. Pleeeeease! I have so many objects in my game it's getting out of control. I've started making "objects in objects" and there's still too many

  • Very useful, actually. I didn't even know where to begin with this. Thanks a lot!

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/Spell_List_Mockup.png">

    So I started working on a turn-based battle engine, but I'm not really sure where to start with the menus..

    I want to be able to add spells to the list as you level up, scroll through the list when you get more than 3 (and have the proper arrow turn gray if you're at the top or bottom of the list) and eventually add MP amounts next to each spell. I also need to figure out a way to save the spell data.

    Anyone here know anything about making these?

  • why most of you here work alone?

    like a bounch of hermits living on secluded islands.

    dont feel offended by my words, its just a view from outsider perspective.

    you may be used to how it is and you are not aware of it, but for me it literaly hits the eyes.

    What is this I don't even.

  • 2. I think the layout object is what you're looking for, but I've heard it's very buggy.

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  • whoa jeez.

    Don't get me wrong but..search the forums, download examples, and most of all practice practice practice. Some things you just figure out after a while. Oh yeah and check out the wiki.

    1. Can you not MAKE the intro in Construct?

    2. What?

    3. Probably. Sounds like the current mini-map obj can already do what you need.

    4. Ball? RTS? Events?

    5. Something like set beam.width to distance(x1, y1, x2, y2) I dunno I haven't seen the tutorial.

    6. Actually it is. http://www.scirra.com/construct/demos.php

    7. Wrapping? There is a behavior for that.

    8. Canvas. Make destructible terrain or grab backgrounds for cool effects and stuff.

    9. Construct � the free (2D) open-source game creator

    10. Seems like the object pairer is meant to pair objects. Turrents and tanks for example. I feel there's documentation on that.

    11. Haven't used it myself. Search the forums?

    12.

    blahblah

    blah

    14. Motion blur makes things blurry when in motion.

    15. I'm sorry but why would you need that? "Start of frame" = The start of the frame. Seems trivial. Anyway...

    Construct Discussion

    Unstable releases posted here. Also post your feature requests, ideas, suggestions, and other general discussions here.

    16. Save to disk, Array, INI, and many others. Take your pick.

    17. Use the mouse and keyboard object.

    20. Use a pow2 size texture? Not sure

    21 Yes

    22.There should be. Right now you just have to go through em one by one.

  • Ah I forgot about that. Definitely good to know.

  • I think 50+random(50) will do it. I could be wrong though.

  • Wow. I didn't think it would be so simple XD Thanks man.

  • A while back I suggested a "wall tracking" behavior that allows an object to rotate and move along walls,ceilings,floors, etc. like geemers do in Metroid.

    Instead of that being made, I was told this can be done with the custom movement. Unfortunately I have no idea where to begin.. I've managed to pull this off using ball movement and detectors, but it's really sloppy. I'd really like to figure out how to do this without detectors.

    Anyone willing to make an example of this, or atleast explain how I would go about it using the custom movement behavior? Thanks.

  • Thank you good sir.

  • Is it possible to have parallaxing backgrounds in a Metroidvania style map such as this?

    If I place all of the backgrounds and set the background layer's scroll rates to 50, the backgrounds are highly offset and often go off screen. I tried offsetting the backgrounds in the layout editor but that didn't help. I also tried creating backgrounds individually as you enter each room, but that didn't help either.

    If each room was a separate layout then this might not be a problem..but I'm using a single layout and MagiCam so.

    Any ideas?

  • Well, it worked, but that's not quite what I'm looking for, because it makes the sprites themselves blurrier on upscale.

    Eh, I think I read that has something to do with your graphics card..It's not blurry for me. If it's blurry for some and not others then I think I'm gonna need a new way of doing this as well. $#&%.

  • There are a few ways, but this has worked best for me.

  • That's probably just the linear sampling. Go to Properties>Sampling and select Point.