thegeekygnome's Forum Posts

    really thanks for this! I need this while editing an old project of mine from C2. Great share!

  • Amazing work, congratulations! This is such an inspiration.

  • Looks cool, man! Go for it! I'm about to work on a run n' gun platformer as well, still learning C3. We can do this!

  • No, it's not possible.

    ty for info. that's sad...

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  • Hi all. My C3 account expired and no plans to sub for now. However I have a C2 license. Is it possible to open my C3 project in C2?

  • dop2000

    Wow thanks for the sample! Will study this one and try to use it in my concept. Really appreciate this!

  • Hi all. I was thinking of creating electric wires that a bird can land on. Once a bird lands, the wire should naturally stretch/hang down as if the bird has real weight. I'm not sure how to do it using physics or platform behavior, and I don't know where to start. Tried searching the forums to such solution but to no luck. Results give me the rope physics but to mechanics such as Cut the Rope or rope swings.

    Any help/tips is greatly appreciated! TIA!

  • You can just export an apk from the Menu>export in the C3 editor. Now that you mentioned it, my first game was compiled using Cocoon.Io and I did not experience any audio problem.

    I'm not sure how to get back to older versions either.

  • try to preload all sounds / music before game start

    I did, unfortunately didn't work.

  • I think that the problem cannot be solved on its own, I will have to experience a delay on some devices. In general, I removed the sound from some games because of this bug))

    This is just sad...

  • So is there a solution/workaround for the audio delay at the moment? I've been working on a platformer project for nearly a month now, and everytime I build an apk to test it on mobile phones, the audio delay is there and is very noticeable (around 0.5-1 sec). The only thing left for my project is designing the levels and then work on the ads, then probably release the game, and it would be so frustrating to see the game finished with the audio not working properly.

  • looks great! is this available to try now?

  • According to this Chrome issue, it is mainly due to Android devices not supporting low latency playback, or being misconfigured and the device indicating it does not support it when it can. It looks like a difficult issue to resolve, since it's hard to tell between a device that is misconfigured and says it doesn't support low latency audio when it really does, and a device that is correctly configured and truly doesn't support low latency audio.

    I've released my first game with audio delays too. It doesn't matter if you put the audio files in the "sound" or "music" folder, the delay is still there once you build the apk.

    So is there any workaround to solve this?

  • Until now I can't work on my project. Hope someone can enlighten.

  • Hi all. This error has been bugging me for months now. It's like so random that you suddenly can't save your project which is working fine the day before. It's stuck everytime on 98.4% while saving, then this error just pops up. I tried searching the forums but nothing helped. Tried saving it using another file name, still the same error. Worst part is, I didn't change anything in the project, just hit save and then this error.

    Any tips or help is truly appreciated.

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