teahousemoon's Forum Posts

  • "Please note exporting to Windows 8 now requires RTM, so will no longer work on the Release Preview or earlier."

    That is written in the release notes for r102, and might be a big part of your problem.

    Sorry if this isn't helpful.

  • You beat me to it! I was just about to post about the new Kindle Fire HD, as I just found out. I guess it's becoming old news at this point though..

    You absolutely can play games on the kindle, and yes it runs on android.

    And what's more:

    " Powerful HD Processor

    ...The TI OMAP4470 processor in the Kindle Fire HD 8.9" has 40% more memory bandwidth than Tegra 3, enabling faster web browser JavaScript performance. And Kindle Fire HD 8.9" has an Imagination SGX544 3D graphics core that can process over 12 billion floating-point operations per second, so even graphically intensive games run smoothly...games respond nearly instantaneously. "

    Could be good for Scirra :)

    And more...

    " The Greatest HD Games

    Kindle Fire HD is built for the best in gaming, with full tilt, turn, and multi-touch controls...

    Up Your Game with GameCircle

    Earn achievements, compare scores with GameCircle and Facebook friends, or take on the world with global leaderboards. GameCircle titles with Whispersync automatically store your progress in the cloud, so you'll never lose an unlocked level or saved game, even if you delete it from your device. "

    I wonder what is involved with activating this Whispersync..

    "...games, and music that you buy for your Kindle Fire HD can also be enjoyed on Amazon apps for Windows, Mac, Android, iOS, game consoles, TVs and more."

    Anyways, all of this is coming from info you can find directly at amazon.com, so check it out!

    It doesn't appear that Silk, Amazon's own browser (who knew?) supports WebGL.. :(

  • "I was very well-surprised that Microsoft are supporting HTML5 apps on the same level as C# ones"

    Just not WebGL <img src="smileys/smiley28.gif" border="0" align="middle" />

  • Will do, and while unfortunately I have to take today off from working on the game, I hope that by the end of tomorrow I will be able to complete the first song and have it posted in the Scirra Arcade. Regardless, it won't be long now!

    And judging by the skill required to create The Adventures of Froghead, I don't think I'll be qualified to assist you in the immediate future.

    However, if you're ever looking for a hand on art design, I may be able to help!

    Likewise, a couple friends of mine produce audio, and have helped me out in the past with projects, so feel free to ask if you are having trouble finding the right sound effect or tune!

  • "Regions - self-explanatory. They would use conditions that check for any objects or specific ones: on entered region, on left region, is in region, compare number of objects in a region."

    * I think a native "locations" layer would be awesome! *

    This could save a lot of memory that would have gone to placing invisible sprites into a location (I think), and would save time for someone who would otherwise input specific x and y values into their event sheet.

    "The ability to take a snapshot of a part of the canvas rather than the whole canvas."

    This could be really awesome for 'action screenshots.' Basically, in an action or platform game, if you anticipate something cool to happen at a particular moment (especially in a multiplayer game), snap a shot of that area, and then create a screenshot collage or quick slideshow at the end of the game/match of potentially cool moments.

    Though obviously, video capture would be even more powerful, but I expect that would be more difficult to implement.

  • Thank you so much!!

    You absolutely took away no experience from me, because what I was lacking was the understanding of how instances variables interact with objects on an individual basis, since I had created events a couple days ago that wouldn't properly orient an instance's instance variables. Now I have been demonstrated that an "overlapping" condition, and likewise proximity references will only effect the instances that apply to those confinements! I thought I understood that, but at two points in my project I could not determine why events were malfunctioning, and I believe it has also had to do with those object's relationships to their conditions.

    I also had to reapply the knowledge that I'd gained from the manual pertaining to how the engine reads triggers vs conditions, coupled with indentations.

    I'm still working on a more complete understanding of what occurs each tick, and in what order. It seems simple, but I've run into issues that I haven't been able to identify the cause of. And then, since much of my work is so late in the night, frustration breeds exhaustion, and that doesn't nurture a very thought intensive disposition.

    So thank you so much once again! This has assisted my understanding of instance variable <--> instance interaction greatly!

    I will include you in the credit of the game once it has completed, and by the looks of it, I should be able to upload the entire first song to the Scirra Arcade! I will let you know once I've uploaded it so you can take a look at what your generosity has helped to create!

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  • Knifegrinder, could you elaborate? Specifically, do you have knowledge relating to the data storage capacities of these tools across multiple platforms, and where that data may be stored?

  • Great! Thank you, GenkiGenga!

    Also, The Adventures of Froghead is awesome!

    That gorilla is pesky, but nothing when compared to the mighty flying...thing...at the end! (Still haven't beaten him). Great job! Love the monkey spinning the clockwork, and the art and animations are really well made!

    Oh, and curious, you wouldn't happen to have an idea on how I could get the appropriate arrow to be destroyed up click the cooresponding key while the arrow is in the designated location (and no other arrow effected), would you?

    Thanks again!

  • Hello!

    I am having great difficulty figuring out how to address the problems I am having with this capx.

    Events 239-254 tell sprites to appear at given locations.

    Events 255-262 set the animations of those sprites (since they are all the same sprite, just a different frame of animation).

    These animations are assigned to frame 4, 5, 6, and 7, as you will see.

    However, frames 0, 1, 2, and 3 actually appear, and strangely enough, in the correct order (as 0-3 are the same shape, minus an effect, as 4-7).

    I have tried to fix this relentlessly.

    I have another .capx that is the product of about 3 additional hours of work, but I fear it is so completely disoriented (at least, what I added in that time) that I must start from the .capx that I provided above again.

    Help would be greatly appreciated. I cannot figure it out. Perhaps tomorrow. (3:24am for me)

  • <img src="smileys/smiley32.gif" border="0" align="middle" />

    My favorite is the "I write children's comics"

    *cat*                      *cat*

            *EXPLOSION!*

    Let me know where we go from here.

  • Providing your .capx here might be helpful.

  • I agree that having the rotation handle conform to whole numbers (1,2,3 etc (not 1.0923)) would be useful, and I suppose using shift for quickly setting either 15� o 45� angles would be nice.

    Still, manually inputting the angles is hardly inconvenient.

    **Keep in mind, Sallami12, that you can also doubleclick your sprite, and click one of the "rotate 90�" buttons found there, for easy 90� rotations. If you hold shift while clicking this button, you can rotate all of the animations for that sprite by the same degree.

  • Yeah, the logic appears to work approximately 25% of the time, and appears to be related to the fact that there is another red box directly on top of the right side box.

    If you remove the box on top of the right side redbox, everything works properly. If you add a box directly on top of the left-side box, neither works (outside of the approx. 25% [seemingly random success rate]. Finally, if you place a redbox above, instead of on top of, both of the lower red boxes, everything works as it should.

    Just expanding upon the findings, so far as I can tell it is indeed a bug (using r95).

    Also, why do the redboxes, upon destroying the blue boxes, move to the right? This may be another bug, perhaps.

  • Brilliant! Thank you so much for sharing your expertise. I will refer back to this, as at the moment my ability to understand the underlying functionality that is causing this is imperfect. I get what you mean, and how this occurs, but I don't have a firm enough grasp to have confidence in my ability to troubleshoot similar issues accurately in the future. I did now re-read the "how events work", or at least much of it, and I believe it may illustrate what the cause was, though less directly than your assistance has.

    Still, I feel shaky on the subject, and require additional study.

    Yswellin

    Thank you for the suggestion, and most importantly, the clarity you've provided with regards to the uploading files through drop box!

    And yes, I recognized I could have just used sprites, though thank you for mentioning that. It's just that this is the second time that I've run into, for me, a very peculiar issue with events where they don't respond in the way that I hope.

    I recommend that you study (or otherwise refresh yourself) by looking at R0J0's solution, as it shows a fundamental functionality of C2.

    Thanks again!

  • Understood, I am new to many things, and forum etiquette is one of them. I appreciate the instruction, I suppose given how new and insignificant I am I just appreciate the red highlight appearing near my name.

    Regardless I understand now, and withdraw my initial alleged website issue.

    Thank you for your responses!