teahousemoon's Forum Posts

  • Thank you for the suggestion, mutuware.

    I think the degree of sophistication offered by uservoice detracts from two of my points above, which I believe to be valuable:

    "thus eliminated the risk of lengthening the feature request book any further than would otherwise occur."

    and

    "make everyone involved, regardless of their social and/or technical fortitude."

    Likewise, though I can't seem to find the quote at the moment, either Tom or Ashley wrote something relating to the speed and easy of use that the Scirra website sign-in and registration offers.

    My guess is that neither of them would endorse an unnecessary complication for their customers unless it provided a bit more leverage to their cause than my proposal does.

    Uservoice appears to be a nice tool, however, and thank you for bringing it to my attention for potential future usage!

  • Tom speaks of the use of spritesheets to optimize website loading time here.

    This is, potentially, evidence that the use of animation frames in lieu of individual sprites may be advisable. Unless webpage loading times function differently than direct javascript/hmtl5 loadtimes? (sorry if that last bit is a tad miswritten - like that ). <img src="smileys/smiley1.gif" border="0" align="middle">

  • I am in a position where I could use either individual sprites, or a single sprite with many animation frames, and have them spawn at their designated locations when needed.

    I'm just curious whether or not there is likely to be any advantage is terms of memory size of my gamefile, and/or a difference is framerate resulting from the way the assets have been imported.

    Thank you!

  • I just discovered this, while reading through the developmental release history of Construct 2:

    What next for Construct 2

    I just want to say that this is awesome, and I think it would be even more awesome if this feature was directly integrated into the Scirra website.

    I understand that features that are in the works are very likely based upon necessity (bug fixes), long sought features that have yet to surface, technological breakthroughs outside of C2, etc.

    However, since the list of features to implement into C2 is, I've heard, substantial, I doubt that it is completely impractical to let the community have a small, directly visible, easily accessible, and actively encouraged request device on the website.

    Furthermore, Scirra can, of course, create the listing of choices for the community to vote upon, thus eliminated the risk of lengthening the feature request book any further than would otherwise occur.

    And I don't believe this implementation would involve much additional work for Tom [or Ashley]. Simply refreshing a poll each new release (betas included), announcing the 'top pick' from the previous poll (i.e. from the previous release...just making my thoughts entirely clear<img src="smileys/smiley4.gif" border="0" align="middle">), perhaps a very brief statement regarding that chosen feature, and finally adding one or two feature requests into the new poll.

    Personally, I feel this is very doable, and would be an outstanding way to make everyone involved, regardless of their social and/or technical fortitude. Likewise, I feel it would do even more to excite users for new updates, would be attractive to potential C2 users, and would really add to the feeling of 'belonging' and personal gratification felt by all members the Scirra community.

    And as a closing statement, I would like to offer my services, if desired, in implemented this website feature request. I know that I am new to the Scirra community, but I have been working vigorously to gain the knowledge necessary to become an asset both here and throughout the online community as a whole. I invite Ashley, Tom, or any moderator with influence regarding any incorporation of mine regarding Scirra and C2, to PM me requesting information or anything else deemed valuable.

    Thank you!

    P.s. Please bump if you would like to see this feature (a "what next for Construct 2 poll for each update) implemented directly onto the Scirra website!

  • Kyatric, your efforts to simplify the continually growing knowledge base on this site provide new-comers and advanced users alike a better, more enjoyable experience in this community.

    You single-handedly improve the reputation of this software and this community with your outstanding contributions. Construct 2, and its community, wouldn't be the same without you.

    And all I can say is thank you.

  • <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Okay great, thank you for the information once again, Kyatric!

  • I know the maximum width for the Scirra arcade is 800; is that also the maximum height?

    It looks like 600 to me, but let me know if I'm wrong, please.

    Thank you!

  • Thank you for your responses, Ashley!

    I'm sorry to have placed such a large bit of text in a location you are very likely to find yourself in once more, I imagine everything noted above has been held in your mind for quite some time.

  • Here's what I've found so far:

    " If your app includes an ARM or a Neutral package it must support Direct3D feature level 9_1. If your app does not support ARM it must support the minimum feature level chosen on the Store portal. "

    " Web developers can use their HTML5, CSS3, and JavaScript skills, as well as their experience with third-party JavaScript libraries. "

    " Developers looking for maximum performance for their games and other graphics-intensive apps can use the power of Microsoft DirectX 11. "

    This is nice:

    " Windows 8 scales apps to ensure consistent physical sizes for UI elements regardless of the pixel density of the screen. As a developer, your work is minimal?just provide scalable resources and Windows takes care of the rest. "

    This is what I believe to be the best and most defining feature of windows 8:

    " Tiles are connected and alive "

    " Through tiles on the Start screen, apps are alive with activity and can deliver vibrant content, even when they?re not running. Using live tiles, your app can provide useful, at-a-glance data to the user, while minimizing battery usage. Windows Push Noti?cation Services enables your app to receive messages and send them to your app?s live tile or provide a noti?cation to the user. "

    Ehh, this doesn't sound good for C2:

    " Developers looking for the best possible performance on Windows 8 can use Microsoft DirectX 11.1 with C++. "

    But they seem to care about HTML5...

    " Metro style apps with HTML5 and JavaScript take advantage of powerful advancements in standards-based web technology (Any idea what they are referring to here? Sorry, I'm still learning, albeit rapidly I think).

    It?s now possible to build fully native Windows apps with the simplicity and flexibility of standards-compliant HTML markup, JavaScript, and CSS3 using the new Windows Library for JavaScript.

    Visual Studio Express 2012 for Windows 8 provides access to an extensive library of application templates to streamline and accelerate app development.(plug-in, perhaps? or still useless without WebGL?)"

    Here is the heart of it, as Ashley has repeated many times:

    " DirectX graphics are at the core of Windows 8. DirectX enables your full-screen Metro style apps to deliver smooth, ?icker-free action whether you created them using HTML5 or XAML. No matter which model you choose to develop your Metro style app, if the hardware supports it, your app will always be hardware accelerated. "

    So, it appears to me anyways, that the real question regarding whether or not C2 game developers can be competitive in the Windows 8 store, is

    "is it possible to integrate C2 projects with Direct X in an timely and effective manner?"

    Much of the above facts can be read through, alongside more details, at Microsoft Windows Apps Site

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  • Oh wait! Can .exe be uploaded to windows 8 store? Sorry..I should look this up elsewhere. I hope it to be no more than a simple yes/no. I'll investigate now and report back should I find anything new [to me]!

  • That really is a shame. The windows 8 market, along with Ouya, look to be the most lucrative open gaming platforms in the near future.

    I'd really be interested in reading a more detailed analysis regarding potential solutions to this windows 8 dilemma.

    Nothing extensive, just enough to provide a fair forecast for us C2'ians.

    ..or rather people like me who have difficulty evaluating the potential for html5 on windows 8 from the "source", may it be the developers of potential tools or microsoft.

    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • This is awesome, thanks for the information!

    I feel very lucky to have gotten involved in HTML5 at such a critical point in its development.

  • Any word on whether or not anything has improved since july?

  • Valve is <img src="smileys/smiley35.gif" border="0" align="middle" /> amazing, right?

    Is the only company that I always think is really really good :) And it continues being it.

    Ofcourse, Greenlight is a GREAT solution for all the Indie Game Developers, like us.

    Amazon is a really really good company, too.

    And Arima, that looks great!