<center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/wymhm.png" border="0">
<font size="5">in August 2012</font></center>
The R100 and R101 were released bringing lots of new features and new shiny WebGL shader effects.
New releases
- Release 100 (beta) - Adds WebGL shader effects, and publishing to iOS, Android and desktop.
- Release 101 (beta) - Bug fixes and a few new shaders.
<center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>
New third part plugins/behaviors
<center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>
Blog articles
- Release 100 is coming 22nd August by Tom: An article teasing the new features that will be available in R100 like webGL effects, numerous exporters for mobiles as well as a point on the licenses price. Tom also announces that blog articles will be on their way to explain how to use the webGL effectsand other features after the release.
- WebGL shaders effects in Construct 2 by Ashley: An explanation/demonstration of what WebGL shaders can bring to your games as well as the consideration to have in mind when using them.
<center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>
Reminder:
<center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>
As an added bonus, here are the links to the former "What you may have missed" topics.
<center><img src="http://dl.dropbox.com/u/36472942/construct/wymhm/C2logo32.png" border="0"></center>
Quick summer summary, the most important being to play around with the newest release, more documentation, examples and results will come during the next months.
Also be sure to check the front page of the website, there's a new design that will be applied to the rest of the site in the coming months.
See you next month.