Mikal That C3P! Thanks. It was helpful to see it in action.
mekonbekon Thank you, for breaking it down step-by-step.
I think I understand the logic behind this method. I have tried to implement what you guys have been saying, but I keep ending up with errors. So I think it's probably stemming from somewhere outside the randomization logic.
I. Give. Up. I cant keep trying to do this because its killing my drive to actually get the work done. At some point down the line, i'm going to revisit this thread and figure it out, but for now, i'm going to stick to the following idea based on what AllanR said.
AllanR Dude, your right about it already being randomized. I took that a little further and just made a simple 'random 0-3' variable and that seemed to be enough to randomize the text values that I was pulling.
For some reason the animation frame selection is still not syncing up correctly and I have no idea why not. In the screen capture, you can see the I have disabled the first two lines of code. This code just pulls the info from the 0 Y-axis. The frustrating thing is that this works perfectly every time, but the randomized Y-axis code doesn't work (it works for the text values, but the frame selection is fucked).
My image sprites are 19 animation frames, named 0, 1, 2, 3 ..., 19, which correspond to the IELTS_Array which is also 0 to 19.
Anyways my friends, thank you so much for walking me through this step by step! I will 100% revisit this thread in the future. I really appreciate the time you guys took to help me. It's unfortunate that I wasn't able to implement it, but I will at some point.