Sofa_King's Forum Posts

  • Mannnnn, I love those fart noises. I also think the game mechanics are solid. It gives me stress though! Such tight fart jumps.

  • Here's a free option:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/firebase-tutorial-sign-upsign-143366?kws=sparsha

    Cool! Thanks! I was just looking at his tut and at FireBase itself. They both look great! I'm a real beginner though, so i'm still fuzzy on a couple things. Is firebase just like a cloud drive that has been optimized to receive, store, and/or return data that was sent by another website? Or is the website actually built on FireBase?

    Noah.

  • Hi Sparsha

    This might be a noob question, but is the ValeryPopOff addon still needed? I thought that C3 is now able to run JS natively.

  • Hi all. I did a quick search for this, but I wasn't sure what keywords to focus on, so I thought I would open up my question to the community.

    I would like to make a collection of minigames which, when completed, would send the scores to a server, which would then be added to the players 'account'. Perhaps something like an XBox Live account tied to a Facebook account, if that makes any sense.

    I have no idea where to start with this one.

    1. What's the best way to handle this on the Construct side? I was thinking that the stats and scores could be held on a JSON array and then, when the play exits, the array is send to the website/server. How might y'all handle doing something like this?

    2. What's the best way to handle this on the server side? I am a complete noobie. I barely know how to use construct. I'm looking for something cheap and easy. Something on which the players can make an account/profile, play html games on that website, and then the score data from the game would be logged on their account.

    Thanks all! 😊✌️

  • You can play and preload by name.

    But that's what I mean by it not being 'streamlined'. I would love to be able to just type '1...' and have it give me a list of potential matches, but it doesnt do this. I would have to write out the entire name for it to pull the correct sound.

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  • I think Construct is amazingly streamlined in so many areas; in that I can just plug and play numbers or file names and it can make a pretty intuitive leap in the right direction (which makes my life easier). This applies for things like pairing frame numbers to variables, and.. others.

    Maybe i'm missing something, but the audio section doesn't seem to be as awesome in this area? I've had to go through and manually choose the files from a list for each sound (my game has hundreds). Like this:

    Is there a way around this? I would love to be able to just pull an audio clip based on a variable, and not have to manually wire up each possible connection.

  • There is a 'timer' behaviour that you can add to the player and when you start the level you can start the timer. At the end of the level you can store the timer.currenttime.

    Cool! This is an awesome way to add an extra little metric to my players saveslot. Thanks!

  • Now set "Fullscreen mode: Scale Outer" in project properties and try to resize the preview window. You will notice that the sprite tries to keep the same relative distance from the left top corner - this is how Anchor works. (to see it better move the sprite closer to left top corner on the layout)

    You're the man/woman DOP! Thank you for being so incredibly helpful to the Construct community!

  • Salute Commanders,

    Hiya Viet31781,

    I tried to DM you but I couldn't find the option, so i'll just ask on this thread: Are you living in HCMC? I do and it would be cool to find some fellow C3 developers here!

  • > yeah i see you removed unmovable property from unmovable blocks, i want them static.

    Enable collisions with all objects, and do this.

    Hi, sorry for the off topic quesiton, but... how in the heck do I create the 'or'? There's gotta be a hotkey or something, I just cant find it.

  • I'm no master at this, but I would probably try:

    - giving the ghost the 'bullet behavior'

    - use that to set the ghosts speed

    - then, use on 'every tick' set the ghost direction to 'player x & y'

    - finally, on collision, destroy player 1

    Edit:

    I'm pretty sure this tutorial will have what you need.

  • I love your games man! They all have such a unique style to them. Keep them coming!

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  • lol

    Your game has an advertisement which plays directly after the title screen has loaded. I like the way you did that. It is not distracting for the player and it is effective for you.

    :)

  • I really like the way you placed that quick and short add right after you give a glimpse of the title screen. Is there any information or link you can share on how to do that? I thought it was really subtle.