Hi all! I have an object with the platform behaviour on it, I'm using "simulate pressing left/right" to move it (no manual player input). When this object collides with a wall object that has the solid behaviour, the wall spawns a single sprite.
The collision type I am using is "on collision with" - not "is overlapping". This works as expected with the wall object spawning a single sprite on collision, however if I drop the timescale down to say 0.3 instead of spawning 1 object on the collision, it creates many, over and over again.
I'm just wondering why this is, and if there is any way, at these low timescales to ensure that a collision is only checked once. I know that 0.3 is a very low timescale to use, but am experimenting with slow motion effects and wanting to ensure the game presents consistently. Thanks for any insight!