Best practices for switching resolutions?

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  • Hi all, I'm doing a pixel art game with a resolution of 480 x 270 and this scales nicely for my needs in fullscreen etc. My issue is that I have an animated company logo that is a 1080p video that I'd like to play when the game boots up. Now straight up I realise this probably isn't wise as there are still many laptops out there that don't support a 1080p resolution, so I will likely need to make the video at least a bit smaller - but I don't want to shrink it down to 480 x 270 because it loses far too much fidelity. I have seen many commercially published pixel art games do this where they have a crisp intro animation/logo at the beginning but then the game itself runs in low res. What I want to know, is if I am switching resolutions on the fly like this (forcing the user's computer to do this) are there any potential issues I should take into consideration and does anyone have any tips on best practices? End goal is just a PC/Steam release.

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