shinkan's Forum Posts

  • imaffett

    Could you please provide a link for downloading App Preview Crosswalk 14.0? Instaling it from XDK gives me an errors - already asked about that on intel forums.

  • matrixreal Did you even read my question before answering?

  • Question. Intel® XDK - Release - 2015 June 29 v2170

    There's a page "Choosing Crosswalk* Build Options: Shared or Embedded" and a line "Shared model builds are much faster than embedded model builds."

    What exactly does that mean? Projects build with share model works faster in overall or just lunch faster?

    Can't find any specific info about that on intel page nor a crosswalk page.

  • Can you show an example of how page looks like? Maybe it could be split to smaller objects and instead of making one big image, recreate it in C2 from smaller images.

    If that's not the case, you can always use one image for one layout and make each image separate object. So on each layout only one image is loaded into a memory.

    Anyways having 45 full hd images should not be a problem, but if there's another way to go then you should definitely go that way.

  • Problem Description

    Everything is here (full description, capx file and steps to reproduce), so I just pate a link to the post instead of rewriting everything.

    https://www.scirra.com/forum/viewtopic.php?f=146&t=149248&p=946729#p946729

    In short, after saving and loading back Tilemaps from json files they are not fully loaded. Looks like tiles at certain sizes in Tilemaps are not displayed/rendered in the runtime. While data in json files: "w", "h", "data" (and everything else) is correctly saving and loading.

    Operating System and Service Pack

    Win 8.1 64

    Construct 2 Version ID

    r209

  • Yeah, that's a good question. How does it work with XDK? When game is downloaded from google play, dousers are informed automatically that they need to download CW?

  • I can try, but not in this month I need to deliver the project I'm working on to the publisher and all my focus is centered in that direction only.

  • Nice! Thanks for the info.

  • You could try to cheat a bit by making a dummy plugin and see if it will let you open the project. Try to duplicate sprite or tiled background object and change some settings inside edittime.js file. Unfortunately I can't remember any specific settings :/ so i'ts a long shoot.

    and btw, could you please remove my name from post title? I don't need to be that famous

  • TheDarkImperial

    I'm afraid I don't have it anymore. I delete it when first version of Image Editor showed up. Your only chance is to find some hardcore user who keeps all old stuff.

  • Sorry for the bump, but this is very important for me at this right moment in time xD

    Ashley did you, by any chance had a look into this?

  • If you want to give your game to the masses then html5 is perfect for you.

    Basically your question sounds like "how can I bypass free license" and let's face it, you can't really make any complicated games with free edition and 100 event limit.

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  • The changes in the beta releases since r206 may mean that you need to save your tilemap data again in the latest beta for it to definitely load correctly. In older releases the width and height saved in the JSON data can be flat out wrong which could cause some weird issues when loading it. Are you still seeing issues loading data which was saved with r209?

    Hey Ashley, all of this was made and comes from new r209 - after you've fixed my tilemap bug issue part 2 xD.

  • Hey guys, I have a strange issue while loading tilemaps from "external source".

    It's a stripped down version of my level editor. I just left ability to draw, change size, save and load tiles. Tilemap is saved into an array X:0 and after pressing Save it will save that array into a json file.

    If you run the capx you can draw, save and load... and it works fine.

    But if you change the width to something higher (in my case it's 41), draw a line or something from the first tile on the left to the last one on the right, save it, restart (to start fresh) and load that file you will noticed that not all tiles are displayed.

    I'm saving this image

    41x5 tiles in size

    If you check the Array_minimaps in the debugger - last part of index X:0

    "data":{"w":41,"h":5,"d":"4x-1,0,7x-1,0,7x-1,0,7x-1,0,7x-1,0,7x-1,0,-1,0,5x-1,0,-1,0,5x-1,0,-1,0,5x-1,0,-1,0,5x-1,0,-1,0,5x-1,0,3x-1,0,3x-1,0,3x-1,0,3x-1,0,3x-1,0,3x-1,0,3x-1,0,3x-1,0,3x-1,0,3x-1,0,5x-1,0,-1,0,5x-1,0,-1,0,5x-1,0,-1,0,5x-1,0,-1,0,5x-1,0,-1,0,7x-1,0,7x-1,0,7x-1,0,7x-1,0,7x-1,0"}}

    "w":41 is the width in tiles of tilemap object and rest represents the tile states in current tilemap.

    (Like always arrays are displayed very nicly in the debugger )

    After loading back that file it look like this

    If you check that array again in the debugger you can notice that everything is fine with that tilemap - size and data (or even checking the tilemap itselfs you can see that highlited size is correct), but for some reasons it's not displayed fully. At first I thought it's an issue with screen space. Not rendered tiles are simply outside of the visible area and therefore not rendered. But after some tests on different pcs and different resolutions it looks like it's random. And same happens on tilemap height as well, after some height value it gets clipped away.

    Another strange thing is I can not draw tiles anymore on that missing part of the tilemap

    DId I'm missing something? or Ashley did you accidentally changed something in the C2 in r209?

    I don't want to post it as a bug until someone can confirm that behavior.

    Here's the capx file

    https://dl.dropboxusercontent.com/u/34375299/Construct%202/bugs%20and%20fixes/Load_Tilemap.capx