shinkan's Forum Posts

  • There is a file in c:\Program Files\Construct 2\templates\Template-Flying.capx It does what you need.

  • My workflow is very similar to I use event sheets (but with "[ES] sheet name" prefix so I can better see in the tabs what is where) for major stuff and then groups for minor things. It really helps you know what is where.

    Just to add two cents about functions. I learned to organize functions in a "per sheet" way. For example if I have something like [ES] Inventory, then all functions related only to the inventory will be placed on very same event sheet on the bottom of all events so I alway know where to find what I'm looking for. And functions that needs to be accessed from multiple event sheets I always place in [ES] Global Events sheet, which is always included in all important event sheets like [ES] Main Game or [ES] Level something.

    As of the performance, well if you have 50 disabled groups or 50 events that basically do nothing then there is no difference. The trick is to learn how to use only what you need to use. Like for example if you on Level 1 then you don't need events from Level 10 to be running every tick. This is a bit obvious and idiotic example, but people tend to forget about that little details.

  • There is a difference between knowing what and how to do something and achieving something. But like I said, I didn't want to be rude and have no intention in that.

    I would be surprised if you had troubles with achieving something, because It's rather difficult to not achieved anything with C2 events

    Unfortunately what i wrote in previous post stands correct. And again, I'm not being rude or anything. You should take few steps back and read and especially learn how to use events properly. When you understand that you will notice right away how nice and smooth you can use events into your advantage.

  • Grim there's plenty of posts on the forum about that. All you need to do is to use search.

    And not to be rude or anything, but maybe you should read some tutorials or make something simpler first. Looking at your events it's quite obvious that you have no idea what are you doing.

  • gumshoe2029 you do realize that "Pause on unfocus" is an option that works only on preview and not on export, right?

  • Nice! Thank you!

  • My Galaxy S3 is ancient right now, I'm able to keep the good framerate but i can feel I'm pushing it to the limits. S2 is a lot older and much weaker device, you should not expect miracles on it unfortunately :/

  • {"c2array":true,"size":[3,3,1],"data":[[["Red"],["Blue"],["Blue"]],[["Red"],["Red"],["Blue"]],[["Green"],["Green"],["Blue"]]]}

    Just made a new project and everything is loading with no problems into Ajax and then Array. Nothing was changed or edited, just saved as file.json.

  • If setting a spritefont is complicated for you (which is probably a lot easier than setting a multi frame/animation sprite object), then recreating it with events will be even more complicated for you.

  • EDIT: all made in r209 on Win 8.1 64

    Here you go

    https://dl.dropboxusercontent.com/u/34375299/Construct%202/bugs%20and%20fixes/Load_Tilemap2.capx

    I left some stuff just to make things more clearer and easier - "BG" tiled background to visualize the size of the Tilemap you can draw on, Scroll events to let you... Scroll

    It goes like this

    • run the file
    • make the Board (tilemap) bigger using Width/Height buttons - for example set Width to 30
    • draw something on the Board (LMB - draw, RMB - erase, MMB - scroll layout)
    • hit save
    • reload - to start with default settings
    • use file chooser and select saved file

    This is how it looks like after saving

    And this is after loading previously saved file

    When you Load the file while previewing it in debugger you can see that the "Board" Tilemap is actually loading correctly - size, placement etc etc. But after some point saved tiles are not visible, and also after this point you can't draw anything on the tilemap but you still can draw without any problems on the part where tiles are visible.

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  • Iolva nope I'm on the contract and NDA so can't share anything about that project I'm working on :/

  • Well, my game works pretty fine on CW12 - 55-60fps but sometimes junk and small freezes were noticeable with fast moving objects or camera movements. In CW14 game stays almost all the time on 60fps and no junk at all. So you may check again your project and make sure your events are fine.

  • "with c2 if you make a game in 1 day you must spend 2 day for optimization !"

    lol - sorry but can't find any other phrase to describe that statement.

  • imaffett Thanks for the info.

    And I confirm that CW14 works great!

    Just build and tested my game on my samsung galaxy s3 and it works perfect! Comparing to CW12 it's a milestone. No junk, no slowdown. even when my game drops to 45fps for some time, the movement was still smooth, while on CW12 it looks like a stop motion movie

    Well done, Thank you!

  • TiAm i already have CW14 available in my XDK soon as I read that post last night

    Installing App Preview Crosswalk 14 on my phone is necessary to use a XDK Debugger by USB with my phone, but like I explained on their forums. I can't install it automatically from XDK. So i need them to provide me with a manually link, just like they gave me a links for older versions