shinkan's Forum Posts

  • I am a big fan of buttons on interface. if you can see it than you know this is possible.

    Here's the list of all keyboard shortcuts https://www.scirra.com/manual/64/keyboard-shortcuts some of them are well hidden in the interface

  • Button would be really nice. Meantime there is a keyboard shortcut "F4" - to run from first layout.

  • Ashley

    A drop down menu for "Export files to" with locations you previously exported to would be really nice. I found myself (probably others as well) constantly switching between few locations I'm exporting to (XDK project and dropbox in my case - both for different project versions) and every time I need to specify where I want to export it.

    Would be really nice if i could just select a previous path from dropdown and change few last letters to export a new version.

  • "30-40,000 sprites visible at once" - could you show a screenshot of that, it feels like a lot of object to display at once !

  • You can add an image file to the "Files" folder in C2 (for example "new_tiles.png") and then use "Tilemap: Load image from url" and just use a name of that image file

    -> Tilemap: Load image from "new_tiles.png"

  • Works the same way by right clicking or using keyboard shortcut "Y".

    EDIT: Just remember to click on the left part of the Condition (left side of the "System") and not on the condition itselfs

  • That sounds about right. Pressing the button down means that is active and releasing it counts as inactive but the delay between up and down - no matter how short it feels, may take few to dozens of ticks. Using Trigger once always makes sure that event will run only once - no matter how long you press the button in that case.

  • Very crude example.

    Everytime when you press key "X" it will switch the state and same time make Sprite do different things (only once)

  • Can you post a file or at least screenshot of your events?

    This is actually quite easy to do, so I guess you might be doing something wrong.

  • You need to use CSS formatting.

  • Or you can do it using groups instead of variables.

    Group 0, Group 1, Group 2...etc (any name will work). and then after pressing X simply deactivate/activate groups with events you want to run.

  • Simple and fast way to do that would be to add a global variable that will save current state.

    on pressing X - add 1 to "state" variable

    Then you will only need to set "states" for the selections

    state = 0 - > Select element in group of objects by pressing up or down

    state = 1 -> Select second element in group of objects by pressing up or down

    state = 3 -> etc

  • Unfortunately no :/ There is something with C2 r212.2 that it keeps forgetting about event sheet states after save. For me it just saves the state for couple of event sheets, rest of them are always fully unfolded after opening a project.

    Ashley

  • No. If you do not have any collision or overlap events then C2 does not calculate them at all.

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  • For that newgrounds demo you could make some better example than image with some effects turned on.

    Something more interactive for people to play with, switch some effects on/off.