shinkan's Forum Posts

  • yeah gameplay is a bit rough, but visual side of your game is awesome!

  • thanks  :)

  • that's strange. Global does not work for me at all. I have to insert Audiere to every layout i want to use :/

  • <font color="brown"><font size="6">Cybernetic Overload</font></font> v1.3 final version

    <img src="http://www.freeborns.pl/games/Cybernetic_Overload/game1s.jpg" border="0">

    <img src="http://www.freeborns.pl/games/Cybernetic_Overload/game2s.jpg" border="0">

    <font size="4">No story, no plot, no adventures...

    <font color="brown">Shoot. Destroy. Survive.</font></font>

    <font size="4"><font color="brown">Cybernetic Overload</font></font> v1.3 (Unpack any play)

    <font color="brown">Controls:</font>

    • Move mouse to rotate
    • Left mouse button to shoot
    • Escape - in game - for pause
    • Z - Turret
    • X - Bomb
    • C - Shield
    • Mouse scroll - choose between inventory items
    • Right mouse button - use inventory

    <font color="brown">Changelog for v1.3 - final version:</font>

    Added:

    • Use mouse scroll to choose inventory item
    • New Enemies
    • New powerups
    • Final Boss

    Fixed:

    • performance and game stabiliy - even more!
    • after gameover if you go to the menu and start game again, it takes longer for first enemy to appear

    <font size="2"><font color="brown">Changelog for v1.2:</font>

    Added:

    • Inventory - collect turrets, bombs and shields
    • New Enemy
    • New powerups

    Fixed:

    • performance and game stabiliy

    <font size="2"><font color="brown">Changelog for v1.1:</font>

    Added Options menu

    • Fullscreen ON/OFF
    • Autofire ON/OFF
    • Effects ON/OFF</font>

    <font size="2"><font color="brown">Known bugs:</font>

    • some people say it gets very laggy and choppy at start.
    • turret don't display orange laser...
    • sound behave strangely for shield, usually when turning on second shield after first one been destroyed</font></font>
  • Does Audiere work as a Global Object?

    I have two layouts - on 1 layout i have audiere set as global and some sounds to load - all play nice on that layout.

    On layout 2 i want to play the same sounds but nothing seems to be playing. Even try to load again same sound on this layout with different alias name and still nothing, just silence.

    It work only by inserting another Audiere object to this layout.

    and one more question. Is it possible to change sound volume on the fly? i can only set volume for specific sounds before i play it.

  • [quote:11nvfe1w]123D is a free solid modeling software program based on the same Autodesk technology used by millions of designers and engineers worldwide. Not an engineer? No problem, with Autodesk 123D you can design precise and makeable objects using smart tools that let you start with simple shapes and then edit and then tweak them into more complex shapes.

    http://www.123dapp.com/

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  • Usually if you have "normal" version installed is better to avoid portable version of the same app. I did that twice, first with After Effects and after reinstalling adobe suit i did the same with photoshop...

  • yeah, be carful with families. Few days ago I deleted one object (who belong to a family) and few hours later I got an error massage trying to save my cap...

    Just always remember to save before you add, remove or do something with families.

  • http://dl.dropbox.com/u/34375299/shooter.jpg">

  • i'm having hard times one this one.

    What I'm trying to do is something like this:

    When "Arm" is overlaping "l1" i want "Body" to rotate following "Arm" on one direction and rotate other direction when "Arm" is overlaping "l2.

    I was trying to do that using maths only, but i failed painfully , so i setup two limiters "li" and "l2" to limit "Arm" rotation.

    there's two different setups for "l1" and "l2" due to my tests:

    "l2" works fine when "Arm" is moving slowly, If you make fast move with mouse it stops working correctly - which is quite obvious...

    "l1" is a bit better. It makes "Body" rotation quite nice, but starts to be very choppy when distance is grater then 100.

    I've been trying to solve this for last two days... appreciate if someone can have a look on it

    thank a lot.

    here's the file

    http://shinkan.ilmc.pl/shinkan/rotator.cap

  • win 7 64 gtx 570

    importing images other than power of 2, croping and even layers view in editor it's all messed up. For me it's impossible to do any work in construct becouse of that and when it comes to old projects -converting all textures from random dimensions to power of 2 it's not funny at all

  • ...could eventually make Construct worthless to people with current gaming rigs.

    agree with that

    It's really anoing to have 128x128 size sprite for eg. 70x100 imported image.

    Now i have maybe 6 small object who takes almost 70% of game screen, and it's only transparency of that images...

  • same here with geforce 570... so it's not only 400 series problems or drivers

    I think Nvidia don't like construct anymore

  • Same problem here. After installing ....97 version of construct on win 7 64.

    But for me it only happens when i try to crop an image in internal graphic editor, i still can import any file with any size, but croping it (with transparency or without) messing up that image.

  • hey deadeye could you reupload this game somewhere please?