shinkan's Forum Posts

  • there isn't much info on the site...

    so don't know many details but I could play it only on Internet Explorer and it uses ActiveX

    Friend of mine using Google Chrom coudn't run it as well. But again, i did step by step and it works for my.

    Let us wait for some more people to try it.

  • no worries Ashley, know the rules

  • yeah, some of us are from Poland

    moze nie jestem super wspanialy w programowaniu ale swoje tam wiem

    Co tam potrzebujesz towarzyszu?

  • After some search through the forum and i didn't found any info about that soft so i'm posting here.

    Web Game Builder let you convert your games from standard windows *.exe file into a web based game. It comes with two versions: free trial and full (49.95$ or 99.95$). I was able to try only the free version and I must say it's doing its job pretty nicely.

    here's my awesome quick test...

    There's my Cube WIP game as a test

    http://shinkan.ilmc.pl/shinkan/Cube/run.html

    (it's 10MB and may load a while)

    and here's www

    http://www.promotionsoft.com/web-game-builder/index.html

    play with it and upload some stuff and tell us what you think

    if Web Game Builder really works fine it will make many people very happy here

    (I am one of them and ready to pay that money;))

  • Try Construct 3

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  • I got one problem with my engine for Cube and have no idea how could i approach that.

    For now it's mainly based on 4 global variables - RoomX, RoomY, RoomZ, RoomXYZ and it's quite simple.

    RoomXYZ = RoomX & RoomY & RoomZ

    Going through the doors adding or subtrackting values for that variables.

    All the action (colours, traps, cutscenes...) is based on RoomXYZ variable.

    example:

    if RoomX = 3, RoomY = 2, RoomZ = 4 then RoomXYZ = 324

    and if RoomXYZ = 324 set room colour to blue and/or do something else etc...

    And here's my problem. All gameplay element's is loading and seting up during runtime - so ie. if i want to set room 444 to white and have something to do for player in there i actually have to go "in game" to that room, becouse i need to set global variables to value 4 & 4 & 4 which is set by moving between rooms.

    For what i have now it's fine. But what i would like to do later for gameplay need's some better and easier control for seting up rooms.

    I thought that if i could set up all of the rooms (with all of their content) before game actually runs would be probably much better and let me focus only on action for specific room i want.

    Here's the thing, i have absolutely no idea how could i do that. During some tests i managed to set few rooms to load before game starts but couldn't set colour and movement between those rooms.

    I will realy appreciate if someon could help me whit that.

    Best regards

  • updated link above

    more room's and more colors

  • thats what i mean. I'm not sure if you can put construct game to be played via internet browser online. I think what you could do is to make something like downloader/installer to get all needed game files from server to users hdd and then run it.

  • but isn't facebook php/flash etc games only?

    did they accept applications made in soft like construct?

    couse i read help on facebook and could not find any specific topic about that

  • What about alpha channels? did you try to save your files as tga or tif?

    never use Pencil before, but you could check if you can export to file that supports alpha instead of bg colour.

  • actually i just solved that heh

    I've changed values from 0,1,2,3 to 1,2,3,4 and then

    + 'door' = 3

    -> set animation to 'open'

    -> set animation frame to 1

    -> play animation

    -> set 'door' to 0

    it play's animation normally now, and helps me with other things

    [quote:wug98lep]As it is now, every tick sets the animation so the the multiframe animation don't get a chance to play.

    eh, never though about that, but now i can see a point in that.

    if 'door' = 3 -> set frame to 1 -> play animation

    Construct will loop that sequence every tick so only frame 1 will be played all over again - it's so obvious

    thanks for that tip R0J0hound

  • I've got one global variable 'door' to controll animations for opening/closing doors

    + 'door' = 0

    -> set animation to "idle"

    + 'door' = 1

    -> set animation to "idle2"

    + 'door' = 2

    -> set animation to "open"

    -> set animation frame to 1

    -> play animation

    + 'door' = 3

    -> set animation to "close"

    -> set animation frame to 1

    -> play animation

    for 0 and 1 is fine couse it's only 1 frame long animations, but for 2 and 3 it only plays first frames of their animations...

    but if you add one more value, so 'door's = 4 it starts to play "close" animation from 'door'=3

    am i missing something in that code?

    Here's the file: door.cap

  • so basically there's only two options:

    1. leave motion blur with invisible cursor and poor performance

    2. get rid of motion blur and make everyone happy

    anyway thanks for info lucid

  • it's not layer/object effects. It's application Motion Blur.

  • i was playing yesterday with something - simple rotating turret and crosshair instead of mouse cursor. Turret (iso style) has only 36 rotation angles so it's a bit choppy when rotating, i've decide to put some motion blur to smooth it out and after that looks much better. Rotation is nicely blured, but my crosshair it's allmost invisible when flying around screen following mouse due to blur effect.

    Is there a way to exclude selected sprites from global motion blur? or maybe some walkaround for that?

    thanks

  • don't know if it's a bug but have someone tried to import *.tga files with alpha channel as a multiple animation frames?

    couse i moved recently from win 7 32bit to 64bit and with previous release it was fine but now alpha channel is not importing at all. Only happens with multiple animation frames, creating new sprite and import *.tga file in editor work's fine.

    can someone confirm that before sending to tracker, couse i can't check this on my old system anymore.